Emulator Issues #3122
closedMario Kart Wii: Ghosts don't play back correctly
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Description
What steps will reproduce the problem?
- Start Mario Kart Wii NTSC
- Download a save file and watch a developer or a downloaded ghost replay
What is the expected output? What do you see instead?
The ghost is supposed to reflect the player's race experience 100%. Instead a minute or so into the race he starts crashing into walls.
Dolphin version with the problem? Other Dolphin version without the
problem? r6106
32-bit or 64-bit and any other build parameters?
x86
OS version and versions of tools/libraries used?
WinXP Pro MCE
Please provide any additional information below.
I'm guessing this issue has to do with the button inputs becoming out of sync with the actual progression of the race. But the nature of the problem doesn't seem like that. One moment the racer makes a few turns just fine, the next he crashes into a wall as if something suddenly went wrong in the core. To me it doesn't look like a gradual synchronization drift. This happens both with OpenGL and Direct3D, also with JitIL. I could test this with interpreter to see if recompiling is the problem but I haven't had a chance to do that yet being that interpreter is so slow. I tried changing some options in the core as well as the video plugins but I was unable to find a workaround.
An interesting detail though: On the first track of the first cup (forgot the name) after making the right turn into the open area with the sand and ramp to the left, the racers always seem to head right for the wall in that general area. They seem to be racing normally before that point.