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Emulator Issues #3426

closed

Zelda Four Swords - z-buffer issue

Added by kolano about 14 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play Legend of Zelda: Four Swords Adventure
  2. Walk next to a tree

What is the expected output? What do you see instead?
Expected: Link sprite appears on top of Tree sprite
Instead: Tree sprite appears on top of Link sprite

Dolphin version with the problem? Other Dolphin version without the
problem?
6337

32-bit or 64-bit and any other build parameters?
64b SSE 4.2 Opts

OS version and versions of tools/libraries used?
Windows 7 x64

Please provide any additional information below.
Occurs with both OpenGL and DirectX 9 plug-ins (DX11/software untested)

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