Emulator Issues #5045
closedBad CPU core count detection - only affects LTtC / OpenMP
0%
Description
[The following is a template to help you fill out a more informative
report]
Note:
Many games do not run yet, or have known problems. Please do not report
those games without giving any more information. That means reports like
"Game XYZ crashes" are not helpful. Instead try to include as much debug
information as possible. Also try to search the issue tracker for similar
bugs before creating a new issue.
--------------------------------------
- Game Name and ID (as it appears in right click > properties: "GZ2P01",
"RSBE01", etc): Any game
2) What is the expected output? What do you see instead?
im using i3 sandy cpu, 2c/4t
expected: 4 "cores" (2 cores, 4 threads)
instead : 8 "cores" (4 cores, 8 threads), dolphin detects threads as cores + hyperthreading...
3) Did the game ever work correctly (i.e. not have this problem) on an
earlier version of dolphin? Please specify the exact revision when the
problem began.
Don't know.
4) What steps will reproduce the problem?
1.run any game with i3 2310m cpu (or possibly any cpu with hyperthreading)
2.
3.
5) What version of dolphin are you using (32bit/64bit along with the
version as it appears in the title bar, etc)?
On what operating system, drivers, and hardware? Be sure to list OS,
graphics driver information, and video card model if you are having
graphics problems, for example.
Dolphin 3.0 - 216 x64
i3 2310m
6) Please provide any additional information below.
Don't know if this issue affects performance, but i3 @ 2100Mhz
is a lot slower than C2D @ 2333Mhz, Resident evil remake and zero run like crap on i3 sandy.
7) Attachments. IMPORTANT! We have a limited storage quota on
GoogleCode, so please use a 3rd party host for screenshots or any other
files (http://min.us/ for example).
Screenshot:
http://i40.tinypic.com/b68pas.jpg