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Emulator Issues #5482

closed

Failure to create textures in Metroid Prime

Added by andreluis.g.silva almost 13 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

When playing Metroid Prime (GM8E01), the game runs fine on the menus, but crashes when Samus appears (i.e. when a game is started, after the message announcing the current location). This crash first causes the entire screen to go black for a second, then the emulator spazzes a bit, and an error message is displayed.

The error box gave the following message: "CreatePixelShaderFromByteCode failed at Src\D3DShader.cpp 151"
This happens every time I try to start the game, and I tried with several save files.

If I check Ignore CPU EFB access, I can actually see Samus for around 10 seconds (as the camera pans up when on a saving station), but it still crashes.

I seem to get different errors each time. I also got "Failed to create texture at Src\D3DTexture.cpp, line 66: hr=0x8007000e" and "Failed to create blend state at Src\Render.cpp 1235".

This glitched on v3.0-300-dirty or so (can't remember the exact number). Tried today with the latest, v3.0-692-dirty, and it's still the same issue. Both are 64-bit, as is my machine.

Might be unrelated, but I tried loading the save provided here http://www.gamefaqs.com/gamecube/447244-metroid-prime/saves (the one with 101% completion).

I'm running Windows 7 Home Premium 64-bit. My specs are: Processor: Intel Pentium T4500 @ 2.30GHz. RAM: 4GB @ 399MHz. Motherboard: Acer JE51_MV (uPGA-478). Graphic card: Mobile Intel (R) 4 Series Express Chipset Family. Even though it's a relatively weak machine, I never got any error like this in any other game, GC or Wii.

Also, it might be worth noticing that on v.30-692-dirty, these crashes also shut down RMClock and reset my laptop's lighting.

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