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Emulator Issues #6043

closed

Twilight Princess Bloom offset issue

Added by ThatInvaderGuy over 11 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Have you searched the issue tracker for a similar issue?

Game Name?
The Legend of Zelda Twilight Princess

Game ID?
RZDE01

What went wrong?
The Bloom wasn't displayed properly for the OpenGL and Direct3D9 Backends with EFBtoRAM

What did you expect to happen?
The Bloom to be displayed properly.

What steps will reproduce the problem?
Playing Twilight Princess with EFBtoRAM on the Direct3D9 or OpenGL Backends

What version of Dolphin were you using?
3.5

64 or 32 bit Dolphin?

What version of Dolphin used to work?

What Operating System were you using and what are your hardware
specifications?
CPU: Intel i7-2700K @ 3.50 GHz (3.9 GHz with turbo boost)
GPU: nVidia GeForce GTX 560 Ti
RAM: 16 GB
OS: Windows 7 64 bit

64 or 32 bit Operating system?
64-bit

Any other relevant information or links to logs:
There is screenshots and video of this here at post#14:

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