Emulator Issues #6043
closedTwilight Princess Bloom offset issue
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Description
Have you searched the issue tracker for a similar issue?
Game Name?
The Legend of Zelda Twilight Princess
Game ID?
RZDE01
What went wrong?
The Bloom wasn't displayed properly for the OpenGL and Direct3D9 Backends with EFBtoRAM
What did you expect to happen?
The Bloom to be displayed properly.
What steps will reproduce the problem?
Playing Twilight Princess with EFBtoRAM on the Direct3D9 or OpenGL Backends
What version of Dolphin were you using?
3.5
64 or 32 bit Dolphin?
What version of Dolphin used to work?
What Operating System were you using and what are your hardware
specifications?
CPU: Intel i7-2700K @ 3.50 GHz (3.9 GHz with turbo boost)
GPU: nVidia GeForce GTX 560 Ti
RAM: 16 GB
OS: Windows 7 64 bit
64 or 32 bit Operating system?
64-bit
Any other relevant information or links to logs:
There is screenshots and video of this here at post#14: