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Emulator Issues #6196

closed

Paper Mario: The Thousand Year Door, background renders improperly during pageflip (All Backends)

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
Low
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: Paper Mario: The Thousand Year Door - G8ME01

In all backends, I specifically tested this out of fifo-logs because of the last few issues (This also makes me think that the broken camera happens in all back-ends) being inconsistent with what back-end works or not during fifo-logs.

Oh yeah, you go to the castle in Chapter 1, and there's this switch puzzle where you use Koops to hit a block.

It's supposed to look like this: https://www.youtube.com/watch?list=PL0C2EC316AE78A98D&feature=player_detailpage&v=jJnxO7XV_Rk

But instead looks like this: http://i.imgur.com/34yyB6n.png

Note the see-through wall behind where the stairs move to. That's the glitch. Now, I know what you're saying, how do I possibly get there? Well, I got you covered with a savefile. Or a fifo-log. Note, during the whole transition that open space is there, my screenshot shows it mostly covered up, but it's fully visible during the start of one transition and the end of another. Just use Koops with X to hit the block again to make the transition happen again. The save room is literally one room right (so walk through the left door.)

This happens in all versions of Dolphin, up to latest master (3.5-1155). I have a Core i5 760, GTX 280.

Fifo-log: http://www.mediafire.com/download.php?1xmwup88aummmu1
Memory Card: http://www.mediafire.com/download.php?5vmg6aajaabcayc

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