Emulator Issues #6253
closedMajora's Mask Hangs after the Spinning N
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Description
The Legend of Zelda: Majora's Mask (NARE01) hangs after the spinning N logo. It shows FPS: 0 VPS: 60 in D3D and FPS: 60 VPS 60 in OpenGL, and just sits there forever. JIT, JITIL, and even INTERPRETER hang in the same spot. Also tried D3D9, D3D11, OpenGL, and Software. No effect at all.
Dolphin log from 3.5-1233 win64. Verbosity: warning - http://pastebin.com/e5E09Rfy
After the spinning N, these lines appear in the log, and then nothing new appears until the emulator is stopped:
53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/banner.bin as 7
53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7
53:05:529 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7
Tested on revisions:
2.0 win64 - Can't get past the classic controller screen, doesn't reach the N
3.0 win64 - Hangs after the spinning N
3.5 win64 - Hangs after the spinning N
3.5-1233 win64 - Hangs after the spinning N
Tested on systems:
Core i5 3570K @ 4.7ghz
nVidia GTX 275
Windows 7 x64