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Emulator Issues #6253

closed

Majora's Mask Hangs after the Spinning N

Added by MayImilae about 11 years ago. Updated over 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-2127

Description

The Legend of Zelda: Majora's Mask (NARE01) hangs after the spinning N logo. It shows FPS: 0 VPS: 60 in D3D and FPS: 60 VPS 60 in OpenGL, and just sits there forever. JIT, JITIL, and even INTERPRETER hang in the same spot. Also tried D3D9, D3D11, OpenGL, and Software. No effect at all.

Dolphin log from 3.5-1233 win64. Verbosity: warning - http://pastebin.com/e5E09Rfy

After the spinning N, these lines appear in the log, and then nothing new appears until the emulator is stopped:

53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/banner.bin as 7
53:05:528 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7
53:05:529 Src\IPC_HLE\WII_IPC_HLE.cpp:356 W[WII_IPC_HLE]: Trying to open /title/00010001/4e415245/data/EEP_NZSE as 7

Tested on revisions:
2.0 win64 - Can't get past the classic controller screen, doesn't reach the N
3.0 win64 - Hangs after the spinning N
3.5 win64 - Hangs after the spinning N
3.5-1233 win64 - Hangs after the spinning N

Tested on systems:
Core i5 3570K @ 4.7ghz
nVidia GTX 275
Windows 7 x64

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