Emulator Issues #6586
closedSplinter Cell Double Agent Needs Full MMU for Textures To show up
0%
Description
READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are here!
Game Name? Splinter Cell Double Agent PAL
Game ID? GWYX41
What went wrong? Game is missing primary textures, only displaying model manikins and environment in black and white.
What did you expect to happen instead? Textures to render normally. Tried with default settings under latest build too.
What steps will reproduce the problem?
[Don't assume we have played the game and know its level names. Be as
detailed as possible.]
- Default build of Dolphin 3.5.2240
- Tweaked with everything, still not working
-
Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have
known issues and bugs. Have you tested with the latest version from
http://dolphin-emu.org/download ? - Yep
Which versions of Dolphin did you test on? 3.5.2240 custom settings and pure default.
Which version of Dolphin used to work? None so far.
What are your PC specifications (example: Operating System, CPU and GPU)?
Windows 7 x64 Ultimate
Intel i7 3820
Nvidia GTX 680 x2 SLI
64 or 32 bit Operating System? x64
64 or 32 bit Dolphin? x64
Any other relevant information (e.g. logs, screenshots, configuration
files) - See bellow
Updated by delroth over 11 years ago
- Category set to gfx
Please provide a 4 frames FIFO log of the issue: https://dolphin-emu.org/docs/guides/fifo-player-documentation-testers-and-developers/
Updated by havord86 over 11 years ago
Fifo log taken at screenshot location :-
Updated by tommyhl2.SS over 11 years ago
- Status changed from New to Accepted
Confirmed with all backends.
http://i.imgur.com/rBaBm2n.jpg
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1
CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked)
GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1)
RAM: Samsung 4GB DDR3-1333
Updated by NeoBrainX about 11 years ago
Please provide a fifo log at a less dumb hoster that does not remove the file after 1.5 months.
Updated by JMC4789 over 10 years ago
Holy hell is this game broken. The text doesn't even render beyond the main menus, juts show up as green boxes. There are some textures in game though, such as the boat having readable label on the side. But holy crap is this broken.
https://dl.dropboxusercontent.com/u/484730/SplinterCellDoubleAgent.7z
Updated by havord86 over 10 years ago
Hi JMC, thanks for picking up on this. I'd almost forgotten about posting this. Yeh it's impossible to get any Dolphin build to render it's textures properly, I've tried PAL and NTSC builds and both produce the same outcome. Could dolphin be missing something in it's backend?
Updated by johnwchadwick over 10 years ago
Here's the previous fifo log being played on real hardware (This capture card is a bit crappy, but the junk at the bottom is indeed there.)
Updated by JMC4789 over 10 years ago
On top of that, the game crashes if you attempt to play it in Software Renderer. It crashes when you attempt to load the first stage, at the very end of the loading screen.
Updated by Autoran1 about 10 years ago
- Status changed from Accepted to Fixed
Should be fixed on latest gits, works for both OGL and D3D
http://i.minus.com/ifA20Kkz3Dx8K.jpg
http://i.minus.com/il6AjeazOU1yU.jpg
Updated by JMC4789 about 10 years ago
Still broken here: What settings are you using?
Updated by JMC4789 about 10 years ago
- Status changed from Fixed to Accepted
It seems to require Full MMU.
Updated by Autoran1 about 10 years ago
NO it's not required full MMU for me, i never turned it on
i just started the game and it just works, oh and it requires Real XFB for Intro to Show up
It's like fortune street issue i have it fixed and you're not, maybe smth with your machine
Updated by JMC4789 about 10 years ago
Do you have fastmem on or off? Maybe that could cause it? We need more people testing this then.
Updated by Autoran1 about 10 years ago
I don't know even where this fastmem option is
please can you tell me where it is
BTW this game behave pretty much like Red Sreel 1, it has disconnected wii remote from the start, bgm and character voises don't work
Updated by JMC4789 about 10 years ago
We're talking about the GameCube version of the game, not the Wii one.
Updated by Autoran1 about 10 years ago
OK, my bad will test CG version in a few minutes
Updated by Autoran1 about 10 years ago
Tested, it's like you said requires Full MMU for textures to show up on GC
And can you tell me where this fastmem after all
Updated by JMC4789 about 10 years ago
Oh, sorry. It won't matter; I don't have the Wii version to compare. Fastmem is in the Dolphin.ini in configuration. The thing is, MMU disables fastmem automatically, which is why I wondered if that was our difference when I wasn't sure what was causing it to work for you.
Updated by Autoran1 about 10 years ago
Never thought that Wii and GC versions could be so different, at least dont have missing sound on GC, thanks
Updated by kostamarino about 10 years ago
- Status changed from Accepted to Fixed
Updated by kostamarino about 10 years ago
- Status changed from Fixed to Accepted
Sorry about that. Haven't made the pull request yet.