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Emulator Issues #7548

closed

Water renders black in Super Mario Galaxy 1 with Intel HD and OGL

Added by hosode over 9 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Super Mario Galaxy 1

Game ID?
RMGP01

What's the problem? Describe what went wrong in few words.
Water in Loopdeeloop -galaxy renders black and non transparent, when Open GL -backend is chosen. There seems to be faulty reflections in the beginning of the course (the training section). This could not be confirmed by JMC, so I'd guess this is a problem with Intel HD drivers and their OpenGL-compatibility.

What did you expect to happen instead?
The water to render clear blue as it should, with all the fishes visible beneath the surface.

What steps will reproduce the problem?

  1. Choose OpenGL as graphics backend, and a computer with Intel HD GPU.
  2. Start Super Mario Galxy 1, and enter World 1, Loopdeeloop galaxy.
  3. Look at the water.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
The latest (4.0-2448) and also something between 4.0-700 - latest, can't remember.

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
Didn't bother to fork down (if it ever worked), but I can do it if this is considered important enough.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 8.1 64-bit, Intel i5-4670S, Intel HD 4600.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Screenshot: http://imgur.com/Y64hMKZ

1-frame Fifolog (shows just the timer and violet background on my Fifo-player..?): https://dl.dropboxusercontent.com/u/23618751/DolphinSMG1_OGLwIntelHDGlitch/SMG1_4.0-2362_OGL_IntelHD_1.zip

I've known the issue since March 2014, just confirmed that it's still there. This isn't a huge deal for me, since I use D3D, which seems to work almost perfect. So this report is for documentation, mainly, and I won't be surprised if this gets a Questionable and/or WontFix tag soon :)

But I am interested, if this bugs Linux-Intel-HD users, cause they don't have the D3D-option. Are there any Apple products that don't have separare GPU? They are maybe affected, too.

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