Project

General

Profile

Actions

Emulator Issues #7833

closed

F-Zero GX hangs when starting or stopping while using OpenGL backend

Added by dummy4ddr355 about 10 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

[READ THIS: https://forums.dolphin-emu.org/showthread.php?pid=276132 <<<
Your answers are there!]
[Leave the questions as they are and answer them in the next line]
[Remove lines written inside brackets [], but nothing else]

Game Name?
F-Zero GX (US Version)

Game ID?
GFZE01

What's the problem? Describe what went wrong in few words.
When using OpenGL, F-Zero GX hangs for a couple minutes when starting or stopping the game, while reading/writing a 4-5 GB OpenGL shader cache file. There is however no problem when using D3D11.

What did you expect to happen instead?
I expected the game to start/stop immediately.

What steps will reproduce the problem?

  1. Switch to OpenGL video backend.
  2. Start the game. (if first time, it starts mormally. If not, it hangs)
  3. Stop the game. (it hangs)

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-4061

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
No.

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)

CPU: Intel Core i5 M460 (2.53 ~ 2.8 GHz)
GPU: NVIDIA Geforce GT 420M
RAM: 4 GB DDR3
OS: Windows 7 Home Premium 64bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
When I delete the huge OpenGL shader cache file from the shader cache directory, (My Documents\Dolphin Emulator\ShaderCache\ogl-GFZE01-shaders.cache) the game starts normally. However when I stop the game, it hangs while creating a 4GB+ shader cache file. The shader cache file for D3D11 however is less than 300 KB.

[Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images and pastie.org for logs. Monitor the
email address that was used to create this issue.]


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #6951: ShaderCache causes Dolphin to crash upon opening games ONLY with OpenGL. (Intel HD)FixedArmada

Actions
Actions

Also available in: Atom PDF