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Emulator Issues #8156

closed

Dragon Ball Z Budokai Tenkaichi 3 foggy and shiny environments (Needs EFB2RAM for palleted textures)

Added by jwellis86 over 10 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

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Your answers are there!]
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Game Name?
Dragon Ball Z Budokai Tenkaichi 3

Game ID?
RDSPAF

What's the problem? Describe what went wrong in few words.
Foggy and shiny environments

What did you expect to happen instead?
Clear environments

What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
1.Play the game in any arena
2.
3.

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0-5287

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-5110

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
OS : Windows 8.1 x64-bit edition
CPU: AMD A8-5550M APU w/ Radeon ™ HD Graphics, 2.1 GHz, 4 cores, 4 Logical Processors
VRAM: 768 MB
RAM : DDR3 8GB

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
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link here. Use imgur.com for images and pastie.org for logs. Monitor the
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Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #8193: Dragon Ball Z Budokai Tenkaichi 3 bloom graphic bug with EFB to TextureDuplicate

Actions
Actions #1

Updated by JMC4789 over 10 years ago

Screenshots? fifolog? anything?

Actions #2

Updated by kostamarino over 10 years ago

Seems to need efb to ram, but i don't remember that to be needed in the past?

Actions #3

Updated by JMC4789 over 10 years ago

Yes, the game uses paletted textures; and by adding partial support to EFB2Tex, it makes it look worse evne though the effect was totally missing before.

Actions #4

Updated by JMC4789 about 10 years ago

I'm not sure what to do with this issue. It's a regression, but the regression was caused by old emulation being totally broken.

Actions #5

Updated by magumagu9 about 10 years ago

Well, at the very least, we should fix the ini file. (I have a branch to handle this sort of thing in EFB2Tex, but it's still a work-in-progress; not sure when it'll be done.)

Actions #6

Updated by pauldacheez about 10 years ago

Issue 8193 has been merged into this issue.

Actions #7

Updated by JMC4789 about 10 years ago

  • Status changed from New to Accepted
Actions #8

Updated by JMC4789 about 10 years ago

This should be fixed in D3D in latest master.

Actions #9

Updated by kostamarino about 10 years ago

Actions #10

Updated by JMC4789 about 10 years ago

  • Status changed from Accepted to Fixed

This is fixed by now.

Actions

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