Emulator Issues #9940
closedHouse of the Dead Overkill crash on Vulkan and unusable on OpenGL
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Description
Game Name?
House of the Dead: OVERKILL
Game ID? (right click the game in the game list, properties, info tab)
RHOE8P
What's the problem? Describe what went wrong.
The game runs fine until you attempt to start a story mode game. Then either on OpenGL, the graphics undergo intense warping to the point of it being impossible to make out what should be going on a few seconds into the intro. On Vulkan, the opening Nintendo screen is rendered only as faint outlines, and the game crashes shortly after starting Story mode with a Segmentation Fault (dmesg indicates it occured in the Vulkan drivers).
What steps will reproduce the problem?
Run House of the Dead OVERKILL in either OpenGL or Vulkan graphics. Start Story mode.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0r1444
What are your PC specifications? (CPU, GPU, Operating System, more)
Arch Linux 64-bit
Intel Core i7 6800k
AMD Radeon RX 460 (4 GB) using Mesa 13.0.2 graphics drivers.
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Attached logs and screenshots. Turned on the logging options that sounded related to video in Vulkan, feel free to ask if you want others. Logged the output in the terminal with logging turned on to capture any extra messages from the driver. Unfortunately could not get the rather spectacular full terminal messages generated on Vulkan on the first try, but I did get the ending bit of
"amdgpu: Failed to created the BO list for submission
vk: error: failed to submit CS 0"
repeating enough to flood the terminal buffer preventing me from seeing the rest.
Files