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Emulator Issues #9940

closed

House of the Dead Overkill crash on Vulkan and unusable on OpenGL

Added by gourdcaptain almost 8 years ago. Updated over 6 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

House of the Dead: OVERKILL

Game ID? (right click the game in the game list, properties, info tab)

RHOE8P

What's the problem? Describe what went wrong.

The game runs fine until you attempt to start a story mode game. Then either on OpenGL, the graphics undergo intense warping to the point of it being impossible to make out what should be going on a few seconds into the intro. On Vulkan, the opening Nintendo screen is rendered only as faint outlines, and the game crashes shortly after starting Story mode with a Segmentation Fault (dmesg indicates it occured in the Vulkan drivers).

What steps will reproduce the problem?
Run House of the Dead OVERKILL in either OpenGL or Vulkan graphics. Start Story mode.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0r1444

What are your PC specifications? (CPU, GPU, Operating System, more)
Arch Linux 64-bit
Intel Core i7 6800k
AMD Radeon RX 460 (4 GB) using Mesa 13.0.2 graphics drivers.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Attached logs and screenshots. Turned on the logging options that sounded related to video in Vulkan, feel free to ask if you want others. Logged the output in the terminal with logging turned on to capture any extra messages from the driver. Unfortunately could not get the rather spectacular full terminal messages generated on Vulkan on the first try, but I did get the ending bit of
"amdgpu: Failed to created the BO list for submission
vk: error: failed to submit CS 0"
repeating enough to flood the terminal buffer preventing me from seeing the rest.


Files

RHOE8P-1.png (173 KB) RHOE8P-1.png OpenGL Warping 1 gourdcaptain, 12/07/2016 12:01 AM
RHOE8P-2.png (78.3 KB) RHOE8P-2.png OpenGL Warping 2 gourdcaptain, 12/07/2016 12:01 AM
RHOE8P-3.png (142 KB) RHOE8P-3.png OpenGL Warping 3 gourdcaptain, 12/07/2016 12:01 AM
RHOE8P-4.png (173 KB) RHOE8P-4.png OpenGL Warping 4 gourdcaptain, 12/07/2016 12:01 AM
RHOE8P-5.png (51.7 KB) RHOE8P-5.png Vulkan Nintendo Splash (inverted colors, outline) gourdcaptain, 12/07/2016 12:01 AM
dolphin-stderr-log-opengl.txt (623 Bytes) dolphin-stderr-log-opengl.txt Dolphin Log (OpenGL) gourdcaptain, 12/07/2016 12:01 AM
dolphin-stderr-log-vulkan.txt (7.05 KB) dolphin-stderr-log-vulkan.txt Dolphin Log (Vulkan) gourdcaptain, 12/07/2016 12:03 AM
RHOE8P-6.png (59.9 KB) RHOE8P-6.png Visual glitch on 5.0r1444 with software renderer. gourdcaptain, 12/07/2016 11:08 PM

Related issues 2 (1 open1 closed)

Has duplicate Emulator - Emulator Issues #9948: House of the Dead: Overkill - Dual Core graphical issues.Duplicate

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Is duplicate of Emulator - Emulator Issues #7143: DualCore Timing Mega IssueAccepted

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