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Emulator Issues #9522 (New): TAS input window crashes Dolphin with real GameCube Controller
**Game Name?** Project M (SD Card-loaded m ... ce the problem?** 1. Plug in GameCube Controller via Mayflash adapter (at Wii U setting). I a ... ith Nintendo GameCube adapter 2. Set up controller as GameCube Adapter 3. Launch Game (Gecko b ... on files)** This does not happen when controller is emulated, such as when mapped to an XBox 360 controller. No log is produced when crashing; the created log file is empty. 05/06/2016 05:47 AM
Emulator Issues #9391 (Accepted): Controller Profile naming doesn't filter out characters with special meanings
Open up the Emulated Wiimote config window, t ... anything but doesn't display an error either. 03/02/2016 07:48 PM
Emulator Issues #9359 (Accepted): Mario Kart ... Bug (Possibly Related to Cheats Hooking In?)
**Game Name?** Mario Kart Double Dash * ... iguration files)** Nothing I can think of. 02/21/2016 04:33 PM
Emulator Issues #9325 (Fix pending): Controller overrides analog TAS inputs
**Game Name?** SSBM **Game ID?** (right ... position on the GC adapter connected GC controller **What steps will reproduce the problem?* ... U, GPU, Operating System, more) Arch Linux 02/06/2016 01:53 AM
Emulator Issues #9266 (New): TAS Input Auto-Fire for Gamecube is only available for player 1
**Game Name?** Probably any game, but I wa ... oduce the problem?** Enable 2 or more controllers Start the game From Dolphin's menu open " ... figuration files)** I think that covers it 01/16/2016 08:16 AM
Emulator Issues #9009 (Accepted): Tell users they are dumb when they attempt to use GameCube Controllers for Wii games that don't support them.
I have no idea how to implement this, but at least half of our issues with controllers on the forum comes down to "I can't play X ... rk even though I configured the GameCube controller." Then they attempt to play The Last Story ... ame on Console, you'd probably know what controllers it supports. Still, it's annoying that we ... um posts with this coming up again and again. 10/04/2015 02:19 PM
Emulator Issues #8966 (Questionable): Hotkey configuration is not well documented, or intuitive.
Could we get some better documentation on this, especially how to map controller buttons to hotkeys. Maybe somewhere like t ... phin-emu.org/index.php?title=Configuring_Controllers 09/18/2015 05:55 AM
Emulator Issues #8852 (New): Branching controller input for TAS purposes
I would like to ask on behalf of the TAS comm ... in with which you can "branch" controller input while creating a TAS. Right now, y ... te unfeasible to create movies with more controller ports than that because there are only so ma ... s on a keyboard. This is where branching controller ports would be useful and could make 4 player TASes possible. You could play each controller seperately at a time. For example: Recording input for controller port 1 for 100 frames, then rewind and recor ... r port 1), etc. It would be nice if each controller input could be shown in a table along with a ... her emulators (such as FCEUX and BizHawk). 08/09/2015 04:36 PM
Emulator Issues #8774 (New): Scan Visor not scanning properly, unable to scan some objects.
[READ THIS: https://forums.dolphin-emu.org/sh ... ss that was used to create this issue.]</b> 07/10/2015 07:54 PM
Emulator Issues #8769 (Work started): Request: Option to set controller rumble triggers to be sent out as low frequency sine wave
I request an option that would send out all r ... r just plain fun! Before it was just the controller that would vibrate, now it can be your whole body (Oh my!). 07/09/2015 08:27 PM
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