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- Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
- <b>Game Name?</b> Phantasy Star Online 1&a ... le. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinkin ... t that was before I knew the Wii didn't work with it. At this point, either form of emulation ... om for images and pastie.org for logs.]</b>
- Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
- <b>Game Name?</b> Spyro: Enter The Dragon ... Speedrunners have confirmed this issue.
- Emulator Issues #6858 (New): no uninstall script in last source?
- Hello, I just compiled and install dolphin ... Config: Ubuntu 13.10 s AMD radeon 7850 with Ubuntu Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz
- Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
- <b>Game Name?</b> The Legend of Zelda: Skywa ... > <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolph ... occurs throughout the game. Please fix ASAP.
- Emulator Issues #6656 (Accepted): Need 2x versions of resource images
- Now that the toolbar icons and game banners a ... because he last updated the flag images.
- Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
- This is something that has bothered me for a ... to set the windowed resolution of Dolphin? Without having to dig through the config file?
- Emulator Issues #6589 (New): GCT Gecko cheat file support
- The current Dolphin Gecko cheat code handler ... ntended by the GeckoOS developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also ... most Dolphin users don't use WiiRd/Gecko.NET with Dolphin (I'm not certain that it's even poss ... pport for codehandleronly.bin could be added?
- Emulator Issues #6588 (New): Feature request ... es (.INI independent & maybe export to .GCT?)
- Pretty annoying when I'm going to replace .IN ... d it will wipe out custom codes I've created within game's .INI file. It'd be great when I ... hat's going to happen sometime in the future.
- Emulator Issues #6538 (Accepted): Benchmark Mode
- Would be cool if Dolphin had some kind of act ... d it's not the most convenient thing to work with as it doesn't calculate average/min/max FPS ... lowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need to wr ... things that I'm forgetting about right now.
- Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
- <b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual ... quire creating a temporary GL context in InitBackendInfo (as it's currently done in D3D11 and kinda in D3D9).