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Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user ... ks the first one of the list. In my case, as you can see on my commandline xrandr output, the ... mode (The emulator should fallback to the nearest rate should the user introduce some out-of-range value for the desired resolution). <b>Have you searched the issue tracker for a similar iss ... tion. <b>What *version* of Dolphin were you using?</b> Git master, built from source ... /b> 64-bit <b>What Operating System were you using and what are your hardware</b> <b>specifications?</b> Debian Wheezy/t ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... the author to figure out what settings/files are needed to make it sync. A much simpler s ... e skipping setting whether jit/interp/jitil are used hle/lle dsp attached memory cards, an ... ght settings For wii games, a hash of Wii\shared2\sys\SYSCONF EuRGB60 option Those are all of the important things i can think of that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
I would like to rip audio from Wii Games. In ... do a very good ripping to those games which are very hard to rip. I think that with some coding over HLE Audio will be enough. 08/25/2012 06:18 PM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... <b>1) What is the expected output? What do you see instead?</b> In Part 4 Endgame, after ... the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> versi ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump ... ot currently monitored to see which textures are already dumped. When making a texture pack it would be nice if you could put the identified textures into (nest ... a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... . I know it would mean looking up MORE hardware reverse engineerings and everything, I just ... 173 so I guess it is unnecessary given that you can just use VBA. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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