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Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that would help people know mo ... wiki page explaining the global architecture of the project, how to use the infrastructure, ... before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worke ... mmon/Common/Plugins/... - Global overview of the several components involved in emulation ... n the team: who are the implicit maintainers of a subsystem (example: if I change GL stuff I ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... through a HDMI-to-CVBS converter box, since modern laptops no longer ship with S-Video outputs ... video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause t ... equests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my c ... elect the desired refresh rate independently of the video mode (The emulator should fallback ... rest rate should the user introduce some out-of-range value for the desired resolution). ... s no such limitation. <b>What *version* of Dolphin were you using?</b> Git master, bui ... elevant information or links to logs:</b> 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... e 3. Press F1 to load. 5) 32-bit version of Dolphin 3.0-r776-dirty, runs under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... e settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out w ... s. Things that should be saved: a hash of the game. if any save file exists, and if so, a hash of it dual core setting idle skipping setting ... ways/upright settings For wii games, a hash of Wii\shared2\sys\SYSCONF EuRGB60 option Those are all of the important things i can think of that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... this problem) on an</b> <b>earlier version of dolphin?</b> <b>(If so, please specify the ... hrough with the scenes <b>4) What version of dolphin are you using (32bit/64bit along wit ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump ... a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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