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Emulator Issues #6933 (Questionable): Phantasy Star Online 1 & 2 Plus on GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... know. I expected it to work, but that was before I knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What ste ... 7 64bit <b>Is there any other relevant information? (e.g. logs, screenshots,</b> <b>conf ... this by default because it's on the Wiki and forums. <b>[Do *not* attach files to this iss ... er site and</b> <b>link here. Use imgur.com for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... rule to make uninstall target. Thank you for your help. Config: Ubuntu 13.10 s AMD r ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... t, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... nWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and les ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no ... run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... S developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a differen ... he debugger code, and allows much more space for the code list. Since most Dolphin users don ... at the moment), it seems like adding support for codehandleronly.bin would be useful so that ... codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that ca ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... FB copies. - possibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... lities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (expecting things to wor ... unsupported hardware. Similar oddities occur for MSAA and possibly other things. <b>What d ... happen?</b> Instead of being able to enable format change emulation, the option should be gr ... is detected. Similar logic should be applied for MSAA and possibly other things. <b>What s ... ich supports only GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck &quot;Ignore format changes&quot; in the Hacks tab of the gra ... tion. 3. Try running a game which relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant information or links to logs:</b> Proper device c ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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