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Emulator Issues #6933 (Questionable): Phantasy Star Online 1 & 2 Plus on GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... k with it. At this point, either form of emulation should be fine. <b>What steps will re ... problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possi ... eport issues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which ver ... 0K, GTX 760, Windows 7 64bit <b>Is there any other relevant information? (e.g. logs, scre ... uration files)</b> I don't think there's anything to put here. Accepting this by default ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... s. https://www.youtube.com/watch?feature=player_detailpage&amp;v=yCCnQ64bN48#t=74 The ... hes between 60, 30, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it mostly ... problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play the game and note how smooth it feels as you play it 2. Attempt the gate clip in the video ... eport issues about them and test the</b> <b>latest Dolphin version first.</b> <b>Which ver ... Wii. It runs mostly at 60 fps, it tends to lag far less, and is in general just a better e ... Speedrunners have confirmed this issue. 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as< ... wn issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-emu. ... GHz, Windows 7 32-bit, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration</b> <b>files)</b> Pic 1 Emulator: http://min.us/lmX8fbxbQ5YOn Wii: n/a Pic 2 Emulator: http://min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb8WGdP6LN6st Wii: http://min.us/lbvcjdPT2ey2h7 Pic 4 Emulator: http://min.us/lsEpN93dHZKl Wii: http:// ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and ... ant: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... n is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - sta ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it ... hat's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... enient thing to work with as it doesn't calculate average/min/max FPS automatically) - stan ... l games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need ... things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo ... s way, the user will enable format change emulation (expecting things to work) but it will silently not do anthing on unsupported hardware. Similar oddities occur for MSAA and possibly other ... ead of being able to enable format change emulation, the option should be greyed out when an unsupported GPU is detected. Similar logic should be applied for MSAA and possib ... GLSL 1.20 but not 1.30 ( = format change emulation not supported) 2. Uncheck &quot;Ignore ... ning a game which relies on format change emulation (e.g. Mario Kart Wii, cf. issue 2063) <b>Any other relevant information or links to logs: ... s currently done in D3D11 and kinda in D3D9). 08/06/2013 11:55 AM
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