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Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
We're missing a lot of documentation that wou ... the several components involved in emulation and how they communicate - Getting people to ... ly ask me, etc.) - Who maintains the wiki and how to contact them - Website/server infr ... hin codebase, etc. - [Add your ideas here] 03/20/2013 02:25 AM
Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers ... it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refres ... rt a game, then go fullscreen, it uses the XRandR extension to pick the proper video mode. Af ... tils.cpp, when Dolphin requests 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the list. In my case, as you can see on my commandline xrandr output, the very first mode is 800x600@72.2 ... ug on my converter box, leading to no video, and therefore no game. The workaround in my case ... te using another application (for example, xrandr commandline, or the desktop environment monitor sett ... ) Append the refresh rate (as specified by XR... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Re ... ied to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, t ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to ... necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatc ... hash of the game. if any save file exists, and if so, a hash of it dual core setting idle ... re used hle/lle dsp attached memory cards, and controllers (code for memory cards at http:/ ... that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; proper ... preparation. Instead there is a black screen and sometimes the error message &quot;DSI except ... Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What ver ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump ... dentified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a g ... oking up MORE hardware reverse engineerings and everything, I just thought there should be ... o be a way to tell it what image to load up and what save file to use, and extensive testing to make sure neither get ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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