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Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care ... -to-CVBS converter box, since modern laptops no longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 connected 800x600+1366+0 (normal left inverted right x axis y axis) 160mm ... orbars (Blame fly-by-night chinese OEMs, but noone makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on ... gers the bug on my converter box, leading to no video, and therefore no game. The workaround in my case is to manually set the refresh rate using another application (for example, xrandr command ... ing the game. Obviously this becomes quite annoying. My idea would imply to 1) Append th ... indows. Under X11, thanks to XRandR there is no... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how t ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a s ... from about 35-40 FPS to about 17-24 FPS). If not using savestates, everything works fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. 2. Press ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Requ ... , all it did was make the game ID folder and no image. But when i set the game to Play, then ... e screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to make sure a .dtm is playin ... that should be saved. There's probably more. 09/04/2012 06:48 AM
Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
I would like to rip audio from Wii Games. In ... hat with some coding over HLE Audio will be enough. 08/25/2012 06:18 PM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right c ... <b>2) Did the game ever work correctly (i.e. not have this problem) on an</b> <b>earlier ve ... ify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the pr ... t;3.0&quot;, etc)? R7658 64 bit Thanks. 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not currently monitored to see which textures a ... ified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I know it would mean looking up MORE hardware rev ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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