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Emulator Issues #7219 (Accepted): 007 Agent Under Fire - Savestate Inaccuracies.
<b>Game Name?</b> 007 Agent Under Fire <b>Game ID?</b> GW7E69 <b>What's the problem? Describe what went wrong in few words.</b> Pressing B to do the 180 degree turn move in an on-rail level cau ... bly in areas where actors load/lag occurs in the game engine. <b>What did you expect to ha ... cing, have had 0 issues syncing elsewhere in the game so far. <b>What steps will reproduce the problem?</b> 1. Start the on-rails second level &quot;Precious Cargo&quot;, start a TAS recording. 2. Spam the B button when approaching the highway exit until an enemy blue van appears in front of you (roughly 38-40) seconds into the level). 3. After following the blue van for a few seconds take notice of the... 04/21/2014 04:52 PM
Emulator Issues #7199 (Accepted): Sonic Mega ... has severe screen tearing issues [cpuTiming]
<b>Game Name?</b> Sonic Mega Collection ... 5a525df1481d0ad67d8761f832dca12 <b>What's the problem? Describe what went wrong in few words.</b> There are no words that can describe this, only video. http://youtu.be/SJmpGhZhKaw Okay, I'll at least try because I know neobrain won't watch videos. I also tried to get screenshots, but they render nothing during the glitching. But, the best I can say is this is some kind of teari ... y, not that. <b>What steps will reproduce the problem?</b> 1.Startup Sonic Mega Collectio ... s from happening. 2.Go to blue sphere under the game list 3.Please do not do this if you ar ... ssues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... Core i5 3570K, GTX 760, <b>Are you using ... 04/19/2014 02:49 AM
Emulator Issues #7192 (Accepted): Ocarina of Time Master Quest "Video Previews" freeze up [cpuTiming]
<b>Game Name?</b> The Legend of Zelda: Ocarina of Time Master Que ... e23afc69bff50a7d20f32c5b739dc06 <b>What's the problem? Describe what went wrong in few words.</b> The video previews freeze except for the hotclips. F-Zero GX freezes very early in, making it very easy to reproduce. The game doesn't crash; you can still cancel the video and return to main menu. <b>What did you expect to happen instead?</b> Well, I expected the videos to play. <b>What steps will reproduce the problem?</b> 1.Startup Game 2.Hit Z at main menu 3.Choose F-Zero or any other video. <b>Dolphin 3.5 and 3.5-367 are old ver ... ssues and bugs, so don't report issues about ... 04/18/2014 10:27 PM
Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
May be related to other static issues, such as issue 6955 Well t ... ion (GLME01) has two bursts of static during the Music Sheets battle. They always occur in the exact same places in the loop, and while the two different Bzzts sound different, the same Bzzt repeated sounds exactly the same as the previous time it was played. Audiodump - ... riously, this only occurs with DSP LLE (both official roms and Dolphin provided roms). DSP HLE, before or after the recent Zelda-Ucode-HLE changes, doesn't exhi ... backends available on windows machines, and the pattern was completely consistent. LLE has the Bzzt, HLE doesn't. To reproduce, load the... 04/01/2014 05:39 AM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almo ... noticed problems on. F-Zero GX - GFZE01 The Legend of Zelda: The Wind Waker - GZLE01 Tales of Symphonia - GQ ... l! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twilight Princess - GZ2E01, RZDE01 Lego Star Wars: The Video Game - GL5E4F <b>What's the problem? Describe what went wrong in few wor ... r can result in a fps/vps desync that causes video/audio/CPU to not go at the same speed. This results in various behaviors that have been recorded by many forum users. These issues occur on both HLE and LLE audio even when dealing with audio issues. These games all perform perfectly on my computer ... thing stupid. In this case, I'm rendering a video (which would take all 4 cores to 100% if I wasn't running dolphin) to cause stress that makes ... 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID?</b> SC2P8P <b>What's the problem? Describe what went wrong in few wor ... -&gt;RAM, antialiasing, 4xscaling etc) makes the FPS go down but increases game speed - Fram ... PU demanding <b>What steps will reproduce the problem?</b> 1. Run Game, any mode - note ... ssues and bugs, so don't report issues about them and test the</b> <b>latest Dolphin version first.</b> < ... to achieve full speed with any settings and the vbeam hack causes strange behaviour <b>Wh ... dows 7x64 latest drivers <b>Are you using the 32 or the 64 bit version of Dolphin?</b> 64-bit <b>Is there any other relevant information? (e.g. logs, screensho ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for som ... ting individual games have been closed. Rather than wasting the testing of users interested in a better feat ... hat have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Screenshots comparing the game normally (no hack, no stretching) to the widescreen hack would be greatly appreciated ... y, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies and External Frame Buffer. The checkbox on both says &quot;deaktivieren&quot;, which means &quot;disable&quot;. The description text on the bottom says &quot;Im Zweifel (de)aktiviert l ... ould interpret this as &quot;In doubt, leave the _feature_(EFB Copies or External Frame Buffer) (de)activated&quot;, while if you look at the english help text it really means &quot;leave the _box_ unticked&quot;. So if you misinterpret it the way I do, you do it exactly wrong in both ca ... stead?</b> This could be solved by changing the... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot ... uot; but I did get a bios, and I even booted the game through bios to make sure. <b>What d ... ected it to work, but that was before I knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https ... =player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game ... too fast. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play the game and note how smooth it feels as you play it 2. Attempt the gate clip in the... 01/07/2014 03:16 AM
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