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- Emulator Issues #6126 (Accepted): Write some "Guide to new Dolphin developers" wiki page
- We're missing a lot of documentation that would help people know more about how to develop for Dolphin. We should create a wiki page explai ... opment team, etc. I'll most likely start working on it tomorrow, but if someone wants to start before that, go for it :P My current TODO of things to explain: - Our dev workflow with Git: master is kind of stable, everything that is going to be worked on for more than 1-2 days goes to a separate branch. No ... e --ff on branches pushed to the main repository. - Tools: Buildbot (+ WIP builders), irrawaddy, changes.dolphin-emu.org - Code architecture: what goes in Core/VideoCommon/AudioCommon/Common/Plugins/... ... operly maintain a thread in the development f...
- Emulator Issues #6072 (New): Allow to change refresh rate on fullscreen mode under X11 multimonitor setups
- It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers to be m ... MI converter box announces the following supported resolutions: HDMI1 connected 800x600+1366+0 (normal left inverted right x axis y axis) 160mm ... ing flaw: it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other ... es cause the box to just output NTSC test colorbars (Blame fly-by-night chinese OEMs, but no ... 800x600 to XRandR, it returns a list of supported modes, and picks the first one of the lis ... onverter box, leading to no video, and therefore no game. The workaround in my case is to manually set the refresh rate using another application (f...
- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how to make a request but I was ... lly I would like to see an audio out option for spdif. more talk about my issue here http://forums.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post- ... each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a s ... o about 17-24 FPS). If not using savestates, everything works fine. 3) I believe on earlier revisions ... -dirty, runs under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Re ... en i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to ... with the same settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are needed ... be to simply save the necessary settings/information to the .dtm, and automatically load th ... file exists, and if so, a hash of it dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp attached memory cards, and controllers (code for memory cards at http://code.google.com/r/bradenb95 ... under hacks, as well as progressive scan. For wiimote recordings, connected extensions, as well as sideways/upright settings For wii games, a hash of Wii\shared2\sys\SYSCONF EuRGB60 option Those are all of the impor...
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... there is a black screen and sometimes the error message "DSI exception in stmw". <b>2) Did the game ever work correctly (i.e. not have this problem) on an</b> ... so, please specify the latest revision that worked.)</b> No. <b>3) What steps will r ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump folder is not currently monitored to see which textures are already dumped. ... a lot easier to spot any missed textures.
- Emulator Issues #2163 (Accepted): Implement GameBoy Player device
- The GB Player disk is dumpable, just like a g ... 's useless. I know it would mean looking up MORE hardware reverse engineerings and everything, I just thought there should be an issue for it. There'd have to be a way to tell it what ... extensive testing to make sure neither get corrupted in the process. This could tie in c ... ry given that you can just use VBA. Still, for completeness' sake, here it is.
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