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Emulator Issues #6933 (Questionable): Phantasy Star Onli ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot ... uot; but I did get a bios, and I even booted the game through bios to make sure. <b>What d ... ected it to work, but that was before I knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What steps will reproduce the... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https ... =player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game switches between 60, 30, and maybe 20 F ... too fast. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play the game and note how smooth it feels as you play it 2. Attempt ... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID ... >What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-e ... Windows 7 32-bit, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshot ... 93dHZKl Wii: http://min.us/lEzebPhRFN4sk These are just select samples. The defect occurs throughout ... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with WiiRd/Gec ... d codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/ ... (I'm not certain that it's even possible at the moment), it seems like adding support for co ... ful so that more lines of codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalon ... es (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requireme ... mated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doe ... benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need to write some kind of homebrew application involving at the very least things like EFB copies. - possibly other things that I'm forgetting about right now. 08/26/2013 12:19 PM
Emulator Issues #6456 (Accepted): Properly implement InitBackendInfo in OpenGL
<b>What went wrong?</b> OGL::InitBackendInfo doesn't consider the device's actual capabilities when filling out things like bSupportsFormatReinterpretation. This way, the user will enable format change emulation (ex ... imilar oddities occur for MSAA and possibly other things. <b>What did you expect to happen ... eing able to enable format change emulation, the option should be greyed out when an unsupported GPU is detected. Similar logic should be applied for MSAA and possibly other things. <b>What steps will reproduce the problem?</b> 1. Install a GPU/driver combin ... Uncheck &quot;Ignore format changes&quot; in the Hacks tab of the graphics configuration. 3. Try running a ga ... t change emulation (e.g. Mario Kart Wii, cf. is... 08/06/2013 11:55 AM
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