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Emulator Issues #6072 (New): Allow to change ... fullscreen mode under X11 multimonitor setups
It's nice to see emulators that actually care about multimonitor setups, allowing the user to pick on which display where I want to run the emulator. Also it's nice to see XRandR support on mainstream X11 GPU video drivers ... longer ship with S-Video outputs [HDM11] The HDMI converter box announces the following supported resolutions: HDMI1 conn ... it only outputs video if set to 60 or 75Hz, and in the case of 800x600, the other two refresh rates cause the box to just output NTSC test colorbars (Blam ... e makes HDMI CRT TVs nowadays...). Now to the point: when I set Dolphin to run on HDMI1 at 800x600, start a game, then go fullscreen, it uses the XRand... 03/08/2013 01:35 AM
Emulator Issues #5976 (New): Add ability to choose audio output device.
Sorry if this is the incorrect means on how to make a request but ... ms.dolphin-emu.org/Thread-digital-audio-out 02/04/2013 09:07 PM
Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it. 12/19/2012 08:18 PM
Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
1) Resident Evil Zero 2) After loading a savestate, the emulation speed drops by half (from about 35 ... s fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start g ... uns under Windows XP SP3, nVidia GeForce 570. 10/24/2012 07:43 AM
Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-) 10/06/2012 12:48 AM
Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. I ... without playing a game of 20 questions with the author to figure out what settings/files are ... ler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Things that should be saved: a hash of the game. if any save file exists, and if so, a hash of it dual core setting idle skipping setting whether jit/interp/jitil are used hle/lle dsp attached memory cards, and controllers (code for memory cards at http:/ ... YSCONF EuRGB60 option Those are all of ... 09/04/2012 06:48 AM
Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
1) Game Name and ID (as it appears in right click &gt; proper ... Radiant Dawn PAL - RFEP01 <b>1) What is the expected output? What do you see instead?</b ... it should lead to unit preparation. Instead there is a black screen and sometimes the error message &quot;DSI exception in stmw&quot;. <b>2) Did the game ever work correctly (i.e. not have this ... n of dolphin?</b> <b>(If so, please specify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the problem?</b> 1. Load game at Part 4 Endgame 1 2. Leave base and go through with the scenes <b>4) What version of dolphin are you using (32bit/64bit along with the</b> version as it appears in the... 07/12/2011 04:35 PM
Emulator Issues #4411 (Accepted): Texture dump monitoring
<b>What's the problem?</b> The texture dump folder is not currently monitor ... xture pack it would be nice if you could put the identified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures. 04/18/2011 02:45 PM
Emulator Issues #2163 (Accepted): Implement GameBoy Player device
The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I ... oking up MORE hardware reverse engineerings and everything, I just thought there should be an issue for it. There'd have to be a way to tell it what image to load up and what save file to use, and extensive testing to make sure neither get corrupted in the process. This could tie in closely to Iss ... A. Still, for completeness' sake, here it is. 01/27/2010 02:23 PM
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