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- Emulator Issues #5976 (New): Add ability to choose audio output device.
- Sorry if this is the incorrect means on how to make a request but I was told to do so here from an admin. Basically I would like to see an audio out option for spdif. more ta ... ms.dolphin-emu.org/Thread-digital-audio-out
- Emulator Issues #5805 (Work started): [Feature Request] Stackable Post-processing shaders
- Proposing the ability to stack multiple post-processing shaders on top of each other and also allowing each shader to have multiple inputs in to it.
- Emulator Issues #5666 (Accepted): Resident Evil Zero slows down after loading a savestate
- 1) Resident Evil Zero 2) After loading a s ... on speed drops by half (from about 35-40 FPS to about 17-24 FPS). If not using savestates, everything works fine. 3) I believe on earlier revisions the problem was non-existent. 4) 1. Start game. 2. Press Shift-F1 to save 3. Press F1 to load. 5) 32-bit version of Dolphin 3.0-r7 ... uns under Windows XP SP3, nVidia GeForce 570.
- Emulator Issues #5644 (Work started): Saving screenshots should not require emulator to be unpaused
- No sure how to post this as an Enhancement/Request. SO here we go. Is it possible to have the option to take a screen shot while the game is in PAUSE. I've tried to create a screen shot through the menu and F9, all it did was make the game ID folder and no image. But when i set the game to Play, then press F9 it works. If possible to make the emulator take screen shots while in Paused? Thanks :-)
- Emulator Issues #5604 (Accepted): Wiimote Extensions aren't saved to .dtm files
- Currently dolphin makes no attempt at all to make sure a .dtm is playing with the same settings that were used to record it. It's often impossible to playback a movie without playing a game of 20 questions with the author to figure out what settings/files are needed to make it sync. A much simpler solution to this would be to simply save the necessary settings/information to the .dtm, and automatically load the appropriate settings, and throw warnings to the user about any mismatched files. Thin ... that should be saved. There's probably more.
- Emulator Issues #5587 (New): Per-song/voice audio dumping features please!
- I would like to rip audio from Wii Games. In some games, thi ... ripping features in Dolphin I would be able to do a very good ripping to those games which are very hard to rip. I think that with some coding over HLE Audio will be enough.
- Emulator Issues #4709 (Accepted): Fire Emblem: Radiant Dawn Black Screen
- 1) Game Name and ID (as it appears in right c ... game, after Micaiah promotes, it should lead to unit preparation. Instead there is a black s ... <b>2) Did the game ever work correctly (i.e. not have this problem) on an</b> <b>earlier ve ... ify the latest revision that worked.)</b> No. <b>3) What steps will reproduce the pr ... t;3.0", etc)? R7658 64 bit Thanks.
- Emulator Issues #4411 (Accepted): Texture dump monitoring
- <b>What's the problem?</b> The texture dump folder is not currently monitored to see which textures are already dumped. When ... e if you could put the identified textures into (nested) subfolders, and not have those texture redumped. This way it would be a lot easier to spot any missed textures.
- Emulator Issues #2163 (Accepted): Implement GameBoy Player device
- The GB Player disk is dumpable, just like a game disk. But as there is no emulated GB Player, it's useless. I know it would mean looking up MORE hardware rev ... ere should be an issue for it. There'd have to be a way to tell it what image to load up and what save file to use, and extensive testing to make sure neither get corrupted in the process. This could tie in closely to Issue 173 so I guess it is unnecessary given ... A. Still, for completeness' sake, here it is.
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