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- Emulator Issues #11985 (New): Wii System Transfer Startup
- **Game Name?** Wii System Transfer **Game ID?** (right cli ... t went wrong.** So I Wanted To try if the wii system transfer app needs the same "SetUid" as the wii u transfer tool and it seems that it needs some configuration to the code to work on the vwii app but i do expect that it uses a similar "SetUid" like the wii u transfer tool... Using A Dumped vWii NAND with the vanila 4.3 Wii sysmenu. **What steps will reproduce the problem?** Start Wii System Transfer (Happend before on the Wii U Transfer Tool Before the "SetUid" Fix) ... efiles, savestates)** [Anything else here]
- Emulator Issues #11979 (Accepted): Wii Message Board not converting image from JPEG to proprietary AJPG format.
- **Game Name?** Photo Channel / Wii Menu **Game ID?** (right click the game in t ... HAYA01 (Photo Channel) / 0000000100000002 (Wii Menu) **MD5 Hash?** (right click the game in ... om the Photo Channel from the SD Card to the Wii Message Board, the resulting image is just a ... message with a JPEG in it that's sent to the Wii Message Board. The problem seems to be th ... the image to the compressed format that the Wii Message Board uses into its proprietary AJPG ... t. 2. Go to Post, and send the photo to the Wii Message Board. 3. Go to the Wii Menu and check the Wii Message Board. The picture appears black and ... A screenshot is attached of this problem.
- Emulator Issues #11978 (Accepted): Nintendo Channel: "System file is corrupted"
- **Game Name?** Nintendo Channel **Gam ... ease download the Nintendo Channel from the Wii Shop Channel again. If the message still a ... * A screenshot is attached of the message.
- Emulator Issues #11969 (Accepted): FPRF setting cannot be changed after boot
- **Game Name?** F-Zero GX **Game ID?** ... ** When loading F-Zero GX from the system menu by changing disc to it and then going to the ... From Dolphin's main screen: Tools > Load Wii System Menu 4.3E. Accept health/safety warning. Go bac ... in and launching the game through the System Menu. **What are your PC specifications?** (CP ... efiles, savestates)** [Anything else here]
- Emulator Issues #11953 (New): Pink/green lines (Wii) and flashing pink/green screen (GC) in Resident Evil 4.
- **Game Name?** Resident Evil 4: Wii Edition, Resident Evil 4 (affects NTSC-J ver ... e what went wrong.** Default settings. In Wii version I have pink or green line at the bot ... on screen flashes pink when I quit inventory menu. If I check hack "immediately present XFB", ... . Grey or brown screen flashes when I change menus or a scene in the game changes. Plus when s ... ne at the bottom of the screen. Affects only Wii versions. Present almost constantly ingame. 3) Grey/brown screen flash. Both GC and Wii. Enable "immediately present XFB". The most ... hen shaders are being processed. Both GC and Wii. Enable "immediately present XFB". Talk to d ... latest stable version?** Green/pink line (Wii) plus flashing pink/green screen (GC) appear ... itle=FifoPlayer** Added a screenshot from Wii. These issues are extremely easy to reproduc ... ore) Core i7 920, GTX760, Win7 64, 8GB RAM
- Emulator Issues #11947 (Accepted): DTM replays unable to handle Wii remotes reconnecting
- **Game Name?** Sonic & Sega All-Stars Racing ... While I think this also applies to when a Wii remote reconnects after being idle too long, the DTM files don't play back when a Wii remote is connected. In Sonic and Sega, the game disconnects the second player Wii remote when you're in the menu and doesn't let you reconnect until you ente ... e replay file doesn't keep track of when the Wii remote is reconnected, the replay will alway ... roblem?** Start recording a replay with 2 Wii remotes connected and go to the player selection screen, pick a character with the second Wii remote and then try playing back the input. ... he latest stable version?** Present in 5.0
- Emulator Issues #11752 (New): DTM replay does ... ere is no save file when recording on netplay
- **Game Name?** Mario Kart Wii **Game ID?** (right click the game in the ... If there is any save data for Mario Kart Wii, delete it and then start a netplay game with "load Wii save" checked. Also make sure you have your ... how up, resulting in a desync. If Mario Kart Wii already had a save file before starting the ... netplay, where you can load Miis but have no Wii save data. Mii data is located in the following folder. Dolphin-x64\User\Wii\shared2\menu\FaceLib
- Emulator Issues #11650 (New): Common key index 2 is not supported
- **Game Name?** Wii Menu Manual **Game ID?** (right click the ga ... e what went wrong.** A proper dump of the Wii Menu Manual (available on vWii systems) does not work in Dolphin because Do ... t common key index 2, which is available on vWiis but not regular Wiis. **What steps will reproduce the problem?** 1. Dump the Wii Menu Manual from a vWii to a WAD. (Make sure to not fakesign or alte ... resent in the latest stable version?** Yes
- Emulator Issues #11492 (Accepted): Many games ... eature because only /dev/usb/kbd is emulated.
- **Game Name?** Penguin Adventure: Yume Tai ... since this is the main key for the keyboard menus (be sure to don't have it set to a key in an emulated Wiimote or GameCube controller. **Is the issu ... states)** This issue happens using a real Wiimote in Dolphin too and isn't present in official hardware (Wii and Wii U).
- Emulator Issues #11407 (Accepted): VI registers differ for Wii games when booting game from Game List compared to booting game from Wii System Menu
- I'm posting this here before making a PR beca ... 20) where some PAL games expected the System Menu to set 60Hz for them. It seems that this is ... s set to 480p because they figure the System Menu has already switched to progressive before b ... ting all the VI registers to what the System Menu would when booting a game. And this led me h ... . My first attempt was injecting that into a Wii disc and booting that via the Disc channel, ... booted the installed channel from the System Menu. This is to avoid an intermediate Homebrew C ... ptions affect the video output in the System Menu and got a nice set of data. (*Well, most. ... ) My hardware test set was three separate Wii consoles: Two PAL ones and one NTSC-U one. I ... gs** These are my findings on what System Menu option correspond to what VI register values ... the horizontal picture shift setting in the ...