Emulator Issues #182
closeddisappearing enemies from OpenGL draw distance Starfox Assault (JIT only)
0%
Description
What steps will reproduce the problem?
- get to [boss] cut scene in Starfox assault
- skip/play cut scene models will be fine
- on player control models are distorted [bones/rigs or animations
corrupted but used] - second boss [first level] off center or out of place (clipping threw the
ground) impossible to beat - after an enemy (boss or level enemy) gets to far away into draw distance
fade they disappear completely and do not return
What is the expected output? What do you see instead?
Expected to see the models as they appeared on the console. using the
emulator the boss models (presumably complex rigs/animations) boss models
are distorted or vanish for no reason
What version of the product are you using? On what operating system?
Dolphin SVC r 438 X64, Windows Xp x64
Please provide any additional information below.
Issues discovered while playing Starfox: Assault
Due to the nature of the Open GL plug in
A) when enemies get to far away into the opacity distance falloff they
cease to exist
B) There are flickering models when something is just outside the drop off
mark.
C) If a model goes outside the [scripted] drop off to far they cease to be
a game entity, IE boss models moving far into distance disappear.
I recommend adding a user adjustable draw distance, for performance and
stability of games.