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Emulator Issues #6105

closed

GLSL-master merge destroys graphics on fglrx/Linux

Added by seele about 11 years ago.

Status:
Fixed
Priority:
High
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Current
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Do not attach files to this issue. Upload them to another site and
link here. Use imgur.com for images.

Have you searched the issue tracker for a similar issue?
Yes

Game Name?
Seems to be all of them. I've provided screenshots of Smash Bros Brawl, Custom Robo, and Twilight Princess

Game ID?
n/a

What went wrong?
The graphics are now completely chaotic, psychedelic colledoscopes of vertices and textures flying all over the place.

What did you expect to happen?
The game's graphics to be intelligible by minds other than those of the Outer Gods.

What steps will reproduce the problem?
Running the emulator.

What version of Dolphin were you using?
3.5-1030

64 or 32 bit Dolphin?
64

What version of Dolphin used to work?
Can't remember, last updated from AUR around the middle of Frebruary; i.e. before the GLSL merge.

What Operating System were you using and what are your hardware
specifications?
OS: Manjaro Linux Openbox Edition
Kernel: x86_64 Linux 3.7.10-1-MANJARO
CPU: Intel Core i5-750
Graphics: AMD 5850 running on fglrx driver

64 or 32 bit Operating system?
64
Any other relevant information or links to logs:
screenshots of the problem:
Title screen of Custom Robo: http://i.imgur.com/S0HcuK1.png
Title screen/intro of Twilight Princess: http://i.imgur.com/zDDCSKC.png
Menu screen of Smash Bros Brawl: http://i.imgur.com/9SPMIO8.png

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