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Emulator Issues #6300

closed

Beyond Good and Evil - No Ocean Reflections and Pixel Shader Errors

Added by MayImilae about 12 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Appears related to issue 4727. Beyond Good and Evil (GGEE41) hangs during the first transition into Hillys, after you board the boat and leave the lighthouse for the first time. It throws up a "Failed to compile shader" error.

Here is a screenshot of the spot it stops at, and the error it shows - http://img38.imageshack.us/img38/7096/beyondgoodandevilwarnin.png

This is the bad_ps_0000.txt file it generates, taken in D3D11 - http://pastebin.com/pdN7zexz

I've tried D3D9, OpenGL, and D3D11, and it occurs on all of them. Can't reproduce in software cause the boat bounces up and down like a trampoline shrug. I also tried single core, external frame buffer (virtual and real), EFB to Ram, HLE/LLE, clearing the shadercache, the whole shebang. Nothing changed it. Even tried Interpreter, but the game doesn't appear to work with it (fps 0 vps 6, stayed that way for 5 minutes). I even checked the dump, and the md5 hash (2142ae6ee5f2ab49583b193d521aec07) matches up with redump.org and gametdb.com.

To reproduce, load the GCI file below. Simple walk out of the room, run down the ramp, and jump in the boat; then take the boat out of the tunnel. It should hang during the "Hillys" transition screen.

Beyond Good and Evil GCI - https://dl.dropboxusercontent.com/u/519564/GGEE_JADEFILE.7z

Honestly, this makes no sense. I'm using a GTX275, which has full support in Dolphin. I tested on 3.5 and 3.0 even, and it was still there! Other people have played this game, so something is definitely weird. So I have no idea what is going on. I just hope someone can reproduce it or figure it out from the error messages.

Tested on revisions:
3.0 win64 - Hangs
3.5 win64 - Hangs
3.5-1324 win64 - Hangs
3.5-1335 win64 - Hangs

System Specs:
Core i5 3570K @ 4.7ghz
nVidia Geforce GTX 275 (Nvidia driver version 314.07)
Windows 7 x64

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