Emulator Issues #7243
closedIndicate that Dolphin now requires OS X 10.9
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Description
Note: this is not a report for a bug in the code per se as much as a report for indicating that, as a matter of facts, Dolphin 4.0 requires OpenGL 3.3, which, according to Apple's OpenGL chart[1], means that OSX.9 is required. The "bug" is that it should simply be indicated on the download page; maybe add a small check in Dolphin itself to do that check at runtime and avoid a unpleasant crash.
[1] https://developer.apple.com/graphicsimaging/opengl/capabilities/
Game Name?
any
Game ID?
any
What's the problem? Describe what went wrong in few words.
Launching any game results in the following dialog box showing:
GPU: OGL ERROR: Need GL_ARB_sampler_objects.GPU: Does your video card support OpenGL 3.3?Please report this issue, then there will be a workaround
then this one:
BackPatch: no register use entry for address 0xXXXXXXXX
(obviously, the address changes at every launch)
then the game crashes. The following errors are in the crash log:
Exception Type: EXC_BAD_ACCESS (SIGABRT)
Exception Codes: KERN_INVALID_ADDRESS at 0x00000023cc00500a
What did you expect to happen instead?
the game to run
What steps will reproduce the problem?
- launch Dolphin
- try to play any game
Which versions of Dolphin did you test on?
4.0-1468 (binary downloaded from Dolphin web site)
Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
3.5
What are your PC specifications? (including, but not limited to: Operating System, CPU and GPU)
OS: Mac OS X 10.7.5 (11G63)
CPU: 2.4 GHz Intel Core i7
GPU: AMD Radeon HD 6770M (VRAM 1 GB) / Intel HD Graphics 3000 (VRAM 512 MB)
Are you using the 32 or the 64 bit version of Dolphin?
64 bits (OSX version downloaded from https://dolphin-emu.org/download/)
Is there any other relevant information? (e.g. logs, screenshots, configuration files)
I can provide a crash log if needed