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Emulator Issues #7723

closed

Changing controller settings and starting the emulation causes the program to crash

Added by jannepulk almost 10 years ago.

Status:
Fixed
Priority:
Urgent
Assignee:
-
Category:
Controls
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
N/A

Game ID?
N/A

What's the problem? Describe what went wrong in few words.
Loading a controller profile in Wiimote settings and then starting any game causes the emulator to crash.

What did you expect to happen instead?
The game to launch as normal.

What steps will reproduce the problem?

  1. Open Wiimote settings, select Emulated Wiimote, change any of the controller keys
  2. Start a game
  3. Emulator crashes

Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?

Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?

What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Linux Mint 17 64-bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Stack trace when the program crashes

#0  0x00007ffff339ed56 in ?? () from /lib/x86_64-linux-gnu/libc.so.6
#1  0x00007ffff5202b1c in ?? () from /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#2  0x00007ffff518b207 in ?? () from /usr/lib/x86_64-linux-gnu/libSDL2-2.0.so.0
#3  0x0000000000899c6a in ciface::SDL::Joystick::Joystick (this=0x7fffd8adf720, joystick=0x7fffd8ad92e0, sdl_index=0, index=0)
    at /home/matoking/Source/dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp:114
#4  0x0000000000899980 in ciface::SDL::Init (devices=...)
    at /home/matoking/Source/dolphin/Source/Core/InputCommon/ControllerInterface/SDL/SDL.cpp:44
#5  0x0000000000891240 in ControllerInterface::Initialize (this=0x18f80a0 <g_controller_interface>)
    at /home/matoking/Source/dolphin/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp:65
#6  0x0000000000664b02 in Pad::Initialize (hwnd=0x4606660) at /home/matoking/Source/dolphin/Source/Core/Core/HW/GCPad.cpp:44
#7  0x000000000060824a in Core::EmuThread () at /home/matoking/Source/dolphin/Source/Core/Core/Core.cpp:359
#8  0x000000000060aeaf in std::_Bind_simple<void (*())()>::_M_invoke<>(std::_Index_tuple<>) (this=0x1ba1ab0)
    at /usr/include/c++/4.8/functional:1732
#9  0x000000000060ae09 in std::_Bind_simple<void (*())()>::operator()() (this=0x1ba1ab0) at /usr/include/c++/4.8/functional:1720
#10 0x000000000060ada2 in std::thread::_Impl<std::_Bind_simple<void (*())()> >::_M_run() (this=0x1ba1a98) at /usr/include/c++/4.8/thread:115
#11 0x00007ffff401ebf0 in ?? () from /usr/lib/x86_64-linux-gnu/libstdc++.so.6
#12 0x00007ffff362c182 in start_thread () from /lib/x86_64-linux-gnu/libpthread.so.0
#13 0x00007ffff3358fbd in clone () from /lib/x86_64-linux-gnu/libc.so.6
  • Wiping the .dolphin-emu directory doesn't help.
  • The emulator seems to crash when starting a game, stopping it and then trying to start a game again. No idea if it's related to this issue.
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