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Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almost every game, but I'll list games that I've noticed problems on. F-Z ... eo/audio/CPU to not go at the same speed. This results in various behaviors that have been recorded by many forum users. These issues occur on both HLE and LLE audio even when dealing with audio issues. These games all perform perfectly on ... r when I'm not doing something stupid. In this case, I'm rendering a video (which would tak ... es not at all) and various game freezes if this happens at a transition. Audio can also cra ... the same time. F-Zero GX suffers from two issues. GPU stalling caused by vsync will crash the game completely. This seems to be unrelated in my testing and I ju ... seems to make it reset a lot more than otherwise. It tends to reset even if you can run the ... eed anyway, but I just wanted to note that th... 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID? ... tion of normal speed despite high FPS - FPS is often &gt; VPS - As FPS goes down, VPS goes ... at full speed on appropriate hardware as it isn't that CPU nor GPU demanding <b>What ste ... versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest D ... f Dolphin did you test on?</b> Every SVN revision between 4.0-1126 and 4.0-1304, 3.5-1124 a ... using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphi ... bit version of Dolphin?</b> 64-bit <b>Is there any other relevant information? (e.g. ... .org/Thread-conduit-full-speed-on-old-build 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for some time issues reporting individual games have been clo ... g of users interested in a better feature, this issue will stand as two things. 1. Users ca ... Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Scr ... ut future developers interested in solving this issue. One last thing to remember is that a perfect widescreen hack with 100% compatibility is very highly unlikely, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - ... escribe what went wrong in few words.</b> This is about the description text for Graphics Sett ... &quot;deaktivieren&quot;, which means &quot;disable&quot;. The description text on the bott ... ave (de)activated&quot;. I would interpret this as &quot;In doubt, leave the _feature_(EFB C ... ctivated&quot;, while if you look at the english help text it really means &quot;leave the _box_ unticked&quot;. So if you misinterpret it the way I do, you do it exactly ... hat did you expect to happen instead?</b> This could be solved by changing the word in the ... ng like &quot;(nicht) ankreuzen&quot;, which is equivalent to &quot;(un)tick&quot; <b>Wha ... versions of Dolphin that have</b> <b>known is... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star Onli ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... ar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii cons ... re I knew the Wii didn't work with it. At this point, either form of emulation should be fi ... versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest D ... using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphi ... ore i5 3570K, GTX 760, Windows 7 64bit <b>Is there any other relevant information? (e.g. ... k there's anything to put here. Accepting this by default because it's on the Wiki and forums. <b>[Do *not* attach files to this issue. Upload them to another site and</b> <b> ... om for images and pastie.org for logs.]</b> 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... The problem could be multiple things. This game switches between 60, 30, and maybe 20 F ... versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>latest D ... using an older version of Dolphin solve your issue? If yes, which</b> <b>versions of Dolphi ... GTX 760, Windows 7 64bit Additionally, this game runs far better on Dolphin than it does ... tly at 60 fps, it tends to lag far less, and is in general just a better experience. What I'm asking is likely to make the game run worse, so it does less collision checks (common issue among games, see Sonic Heroes on PS2) and ... y at least. Speedrunners have confirmed this is... 01/07/2014 03:16 AM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the lates ... occurs throughout the game. Please fix ASAP. 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... s. They should have 2x versions for Retina displays on OS X, and potentially high DPI on ot ... Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be use ... de, and allows much more space for the code list. Since most Dolphin users don't use WiiRd/ ... t more lines of codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
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