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Emulator Issues #7145 (Accepted): Luigi's Mansion Static in Music Sheets Battle (LLE)
May be related to other static issues, such as issue 6955 Well t ... Mansion (GLME01) has two bursts of static during the Music Sheets battle. They always occur in the exact same places in the loop, and while the two different Bzzts sound different, the same Bzzt repeated sounds exactly the same as the previous time it was played. Audiodump - ... rs with DSP LLE (both official roms and Dolphin provided roms). DSP HLE, before or after the recent Zelda-Ucode-HLE changes, doesn't exhi ... e. I tested all audio backends available on windows machines, and the... 04/01/2014 05:39 AM
Emulator Issues #7143 (Accepted): DualCore Timing Mega Issue
<b>Game Name?</b> This likely affects almost every game, but I'll list games that I've noticed problems on. F-Zero GX - GFZE01 The Legend of Zelda: The Wind Waker - GZLE01 Tales of Symphonia - GQSEAF ... dia Legends - GEAE8P New Play Control! Pikmin - R9IE01 Mario Party 5 - GP5E01 The Legend of Zelda: Twilight Princess - GZ2E01, RZDE01 Lego Star Wars: The Video Game - GL5E4F <b>What's the problem? Describe what went wrong in few words.</b> Within all games, maxing out your processor can result in a fps/vps desync that causes video/audio/CPU to not go at the... 03/31/2014 01:59 AM
Emulator Issues #7132 (Accepted): Odd timing issues in Conduit 2
<b>Game Name?</b> Conduit 2 <b>Game ID?</b> SC2P8P <b>What's the problem? Describe what went wrong in few words.</b> - Game runs at a fraction ... gt; VPS - As FPS goes down, VPS goes up. - Increasing GPU rendering load (EFB-&gt;RAM, antialiasing, 4xscaling etc) makes the FPS go down but increases game speed - Frame Skipping has no effect - Idle Skipping needs to be turned OFF for single player to work - VBeam Hack needs to be turned ON to stop sound crackling, but game runs at around 90% speed <b>What did you expect to happen instead?</b> - Normal relationship between V ... hardware as it isn't that CPU nor GPU demand... 03/28/2014 11:38 AM
Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for some time issues reporting individual games have been closed. Rather than wasting the testing of users interested in a better feature, this issue will stand as two things. 1. Users can report games that have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Screenshots comparin... 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies and External Frame Buffer. The checkbox on both says &quot;deaktivieren&quot;, which means &quot;disable&quot;. The description text on the bottom says &quot;Im Zweifel (de)aktiviert lassen&quot;, which means &quot;In doubt, leave (de)activated&quot;. I would interpret this as &quot;In doubt, leave the _feature_(EFB Copies or External Frame Buffer) (de)activated&quot;, while if you look at the english help text it really means &quot;leave the... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star Online 1 & 2 Plus on GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot;you probably don't have a bios stupid&quot; but I did get a bios, and I even booted the game through bios to make sure. <b>What did you expect to happen instead?</b> I honestly don't know. I expected it to work, but that was before I knew ... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https ... =player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game switches between 60, 30, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluondunet/Bureau/dolphin-emu08122013/Build/make install --&gt; OK but if i want to uninstall it: /home/legluondunet/Bureau/dolphin-emu08122013/Build/make uninstall I have an error message: no rule to make uninstall target. Thank you for your help. ... u Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID ... What went wrong?</b> Unnecessary DOF effect in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-emu.org/download ?</b> Obviously. Tried every sett... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
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