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Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for some time issues reporting individual games have been closed. Rather than wasting the testing of users interested in a better feature, this issue will stand as two things. 1. Users can report games that have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issu ... to waste. Screenshots comparing the game normally (no hack, no stretching) to the widescreen hack would be greatly appreciated and likely help out futu ... olving this issue. One last thing to remember is that a perfect widescreen hack with 100% ... ghly unlikely, and that expectations need to be... 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies a ... uot;In doubt, leave the _feature_(EFB Copies or External Frame Buffer) (de)activated&quot;, ... ou expect to happen instead?</b> This could be solved by changing the word in the description text to something like & ... er played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Se ... . Go to Hacks 4. Read the description text for EFB Copies and External Frame Buffer <b ... e</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>late ... , which</b> <b>versions of Dolphin used to w... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star Online 1 & 2 Plus on GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calend ... te to console... the Wii console. The GameCube works fine and lets you go back to the calendar. ... I honestly don't know. I expected it to work, but that was before I knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What steps will reproduce the pr ... er played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. S ... e</b> <b>known issues and bugs, so don't report issues about them and test the</b> <b>late ... , which</b> <b>versions of Dolphin used to w... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https://www.youtube.com/watch?feature=player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game switches between 60, 30, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will reproduce ... er played the game and know any level names. ... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin ... u08122013/Build/make uninstall I have an error message: no rule to make uninstall target. Thank you for your help. Config: Ubuntu 13.10 s AMD r ... untu Catalyst drivers 13.101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID?</b> SOUE01, SOUJ01 <b>Wh ... expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will ... ve played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run t ... test version from</b> <b>http://dolphin-emu.org/download ?</b> Obviously. Tried every se ... .0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC specific ... , HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshots, configuration</b> <b>files)</b> Pic 1 Emulator: http://min.us/lmX8fbxbQ5YOn Wii: n/a Pic 2 Emulator: http://min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners a ... great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only dis ... * (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to ... run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is ... Internal Resolution. Shouldn't there just be an option to set the windowed resolution of ... hout having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... ich is intended by the GeckoOS developers to be used with WiiRd/Gecko.NET for debugging. GeckoOS also includes a differen ... include the debugger code, and allows much more space for the code list. Since most Dolphin users don ... ble at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .IN ... 've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
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