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Emulator Issues #7128 (Accepted): Widescreen Hack Currently Performs Poorly
The Widescreen Hack performs poorly, and for some time issues reporting individual games have been closed. Rather than wasting the testing of users interested in a better feature, this issue will stand as two things. 1. Users can report games that have problems + screenshots here. 2. Rather than invalidating people's reported issues, they can be marked as duplicates and linked to this issue. That way they don't go to waste. Screenshots comparing the game normally (no hack, no stretching) to the widescreen hack would be greatly appreciated and likely help out future developers interested ... 100% compatibility is very highly unlikely, and that expectations need to be tempered. 03/27/2014 07:59 PM
Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - <b>What's the problem? Describe what went wrong in few words.</b> This is about the description text for Graphics Settings-&gt;Hacks-&gt;EFB Copies and External Frame Buffer. The checkbox on both says &quot;deaktivieren&quot;, which means &quot;disable&quot;. The description text on the bottom says &quot;Im Zweifel (de)aktiviert l ... ould interpret this as &quot;In doubt, leave the _feature_(EFB Copies or External Frame Buffer) (de)activated&quot;, while if you look at the english help text it really means &quot;leave the _box_ unticked&quot;. So if you misinterpret it the way I do, you do it exactly wrong in both ca ... stead?</b> This could be solved by changing ... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantas ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&amp;2 Plus <b>Game ID?</b> GPOE8P <b>What's the problem? Describe what went wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot ... ve a bios stupid&quot; but I did get a bios, and I even booted the game through bios to make sure. <b>What d ... ected it to work, but that was before I knew the Wii didn't work with it. At this point, either form of emulation should be fine. <b>What steps will reproduce ... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragonfly <b>Game ID?</b> GS8E7D <b>What's the problem? Describe what went wrong in few words.</b> The gate clip doesn't work. I thought I was doing it wrong, then tried on console and it worked fine. Here's an example from the speedrun, it's as easy as it looks. https ... =player_detailpage&amp;v=yCCnQ64bN48#t=74 The problem could be multiple things. This game switches between 60, 30, and maybe 20 FPS, and it lags sometimes. Dolphin tends to run it ... too fast. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play ... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skyward Sword <b>Game ID ... >What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will reproduce the problem?</b> <b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as possible.]</b> Run the game. <b>Dolphin 3.5 and Dolphin 3.5-367 are old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the latest version from</b> <b>http://dolphin-e ... ecifications (example: Operating System, CPU and GPU)?</b> i7-860 2.8 GHz, Windows 7 32-bit, HD Radeon 6970 <b>Any other relevant information (e.g. logs, screenshot ... 93dHZKl Wii: http://min.us/lEzebPhRFN4sk ... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolution (and look great), what's left are the files in Source/Core/DolphinWX/resources. They should have 2x versions for Retina displays on OS X, and potentially high DPI on other platforms if someone implements it. These are: Flag_* Platform_{Gamecube,Wad,Wii} rating{0..5} and less important: isoprop_{disc,file,folder} (only displayed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) CCing jordan.woyak because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler uses codehandler.bin, which is intended by the GeckoOS developers to be used with WiiRd/Gec ... bugging. GeckoOS also includes a different handler called codehandleronly.bin, which doesn't include the debugger code, and allows much more space for the code list. Since most Dolphin users don't u ... (I'm not certain that it's even possible at the moment), it seems like adding support for codehandleronly.bin would be useful so that more lines of codes can be used (the code list size limit for codehandler.bin is quite limiting for some use cases). Any chance support for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created w ... . It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
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