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Emulator Issues #7009 (Accepted): Germany help text in the Graphics Options could be confusing
<b>Game Name?</b> - <b>Game ID?</b> - ... sable&quot;. The description text on the bottom says &quot;Im Zweifel (de)aktiviert lassen& ... ong in both cases. <b>What did you expect to happen instead?</b> This could be solved by changing the word in the description text to something like &quot;(nicht) ankreuzen&quot;, which is equivalent to &quot;(un)tick&quot; <b>What steps will r ... n't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Set the language to German 2. Open the Graphics Options 3. Go to Hacks 4. Read the description text for EFB ... e old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues ab ... yes, which</b> <b>versions of Dolphin used ... 02/02/2014 11:00 AM
Emulator Issues #6933 (Questionable): Phantasy Star ... GameCube acts like it's being played on a Wii
<b>Game Name?</b> Phantasy Star Online 1&a ... wrong in few words.</b> When it asks you to set the calendar/time, and you hit yes, the game hangs. This is actually accurate to console... the Wii console. The GameCube works fine and lets you go back to the calendar. Now, I know you're thinking &quot;you probably don't ha ... ios, and I even booted the game through bios to make sure. <b>What did you expect to happen instead?</b> I honestly don't know. I expected it to work, but that was before I knew the Wii did ... n't assume we have ever played the game and know any level names. Be as</b> <b>specific as ... Start up game 2. Say yes when it asks you to set Calendar time <b>Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have</b> <b>k... 01/07/2014 03:51 AM
Emulator Issues #6930 (Accepted): Spyro: Enter The Dragonfly Gate Clip does not work on emulator
<b>Game Name?</b> Spyro: Enter The Dragon ... 0 FPS, and it lags sometimes. Dolphin tends to run it mostly at 60 fps even in outdoor areas, where as GC/Wii tends to do more of 30 fps except in very specific spots. Dolphin may be too fast. <b>What steps will reproduce the ... n't assume we have ever played the game and know any level names. Be as</b> <b>specific as possible.]</b> 1. Just play the game and note how smooth it feels as you play it 2. At ... e old versions of Dolphin that have</b> <b>known issues and bugs, so don't report issues ab ... yes, which</b> <b>versions of Dolphin used to work?</b> no <b>What are your PC specifications? (including, but not limited to: Operating</b> <b>System, CPU and GPU)</b> ... or Wii. It runs mostly at 60 fps, it tends ... 01/07/2014 03:16 AM
Emulator Issues #6858 (New): no uninstall script in last source?
Hello, I just compiled and install dolphin on Ubuntu 13.10 from today's sources. To install it I did: /home/legluondunet/Bure ... d/make install --&gt; OK but if i want to uninstall it: /home/legluondunet/Bureau ... /make uninstall I have an error message: no rule to make uninstall target. Thank you for your ... .101 version Processor Intel i5-3570 3,4 Ghz 12/08/2013 12:01 PM
Emulator Issues #6802 (Accepted): Skyward Sword - Unnecessary DOF rendering
<b>Game Name?</b> The Legend of Zelda: Skywa ... ct in some scenes. <b>What did you expect to happen instead?</b> There should be no DOF effect at all. <b>What steps will rep ... b>[Don't assume we have played the game and know its level names. Be as</b> <b>detailed as ... e old versions of Dolphin that have</b> <b>known issues and bugs. Have you tested with the ... > 4.0.1 <b>Which version of Dolphin used to work?</b> None. <b>What are your PC specifications (ex ... figuration</b> <b>files)</b> Pic 1 Emulator: http://min.us/lmX8fbxbQ5YOn Wii: n/a Pic 2 Emulator: http://min.us/l4ZyupfzBKnh5 Wii: http://min.us/lbneMYwacfAzwh Pic 3 Emulator: http://min.us/lb8WGdP6LN6st Wii: http://min.us/lbvcjdPT2ey2h7 Pic 4 Emula... 11/07/2013 09:44 PM
Emulator Issues #6656 (Accepted): Need 2x versions of resource images
Now that the toolbar icons and game banners are high resolut ... ed in one tab of the ISO properties dialog) toolbar_* (only displayed in the debugger) C ... because he last updated the flag images. 09/25/2013 07:07 PM
Emulator Issues #6602 (Accepted): There is no way to set Dolphin to run at a particular Window Size within the UI
This is something that has bothered me for a while. The only way to do this at all is to use auto-adjust window size which sets it to the size based on Internal Resolution. Shouldn't there just be an option to set the windowed resolution of Dolphin? Without having to dig through the config file? 09/14/2013 12:23 PM
Emulator Issues #6589 (New): GCT Gecko cheat file support
The current Dolphin Gecko cheat code handler ... which is intended by the GeckoOS developers to be used with WiiRd/Gecko.NET for debugging. ... don't use WiiRd/Gecko.NET with Dolphin (I'm not certain that it's even possible at the mome ... pport for codehandleronly.bin could be added? 09/08/2013 05:41 AM
Emulator Issues #6588 (New): Feature request - standalone cheat files (.INI independent & maybe export to .GCT?)
Pretty annoying when I'm going to replace .INI's from newer Dolphin rev build and it will wipe out custom codes I've created within game's .INI file. It'd be great when I was able to create and save custom codes in .TXT or .INI format (dedicated to Gecko OS codes) and then optionally export to .GCT to use for Gecko OS on my real Wii/U system. If that can be done too then I'll no longer need another application that has .GCT exporter. I'd be very grateful if that's going to happen sometime in the future. 09/08/2013 03:07 AM
Emulator Issues #6538 (Accepted): Benchmark Mode
Would be cool if Dolphin had some kind of act ... hat way. Also, it could be used by end users to easily determine if their hardware is powerful enough to run Dolphin. Requirements: - automated control (batch mode + some way to make the benchmark stop automatically at some point) - FPS counting (already possible via FPS logging, but the user has to manually enable it and it's not the most convenient thing to work with as it doesn't calculate average/min/max FPS automatically) - standardized settings or settin ... tual benchmarks. I don't think we're allowed to distribute dffs of commercial games with Dolphin (nor am I sure if fifo playback is a suitable benchmark), so we'd need ... 08/26/2013 12:19 PM
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