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Emulator Issues #5058

closed

Zelda Skyward Sword Map Rendering issues

Added by bilsen almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. The Legend Of Zelda Skyward Sword SOUE01

  2. There are 2 (possibly related) issues with maps:

a. Maps are rendered with horizontal lines/bands (see http://minus.com/mblKSAalDi#1 and http://minus.com/mblKSAalDi#2). In these screen shots you see dark green horizontal bands. These don't exist when playing on the Wii.

b. Maps containing multiple floors/levels are "blended" together. http://minus.com/mblKSAalDi#3 contains the 1st floor at the Knight Academy. This floor is rendered correctly (except for some banding). http://minus.com/mblKSAalDi#4 contains the 2nd floor. This map appears "blended" with the 1st floor. It looks almost the same as the 1st floor, while it looks very different on the Wii. The problem gets worse as dungeons contain more floors.

  1. Never got the maps to work correctly. Tried revisions r7719 and 3.0-204 and tested all graphics backends, enhancements and "hacks".

  2. To reproduce, visit Skyloft and open the map screen (+). For b., enter the Knight Academy, go to the 2nd floor and open the map screen.

  3. r7719M and 3.0-204 (both 64-bit). On Windows 7 Ultimate, SP1, 64 bit. Intel Core i7 32.GHz, 6 GB RAM. NVidia Geforce GTX 470 (driver version 8.17.12.8562, 10/15/2011).

  4. See above

  5. See http://minus.com/mblKSAalDi for screen shots.

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