Emulator Issues #6169
closedSonic Riders Lighting Highlights Fail to work in D3D11
0%
Description
I found an old issue report when searching, but it's honestly misleading, and doesn't really explain what's going on at all - https://code.google.com/p/dolphin-emu/issues/detail?id=3625
Game: Sonic Riders - GXEE8P
In D3D11/OpenGL, the models seem to render incorrectly. Because this is harder to describe, I'm going to show you three things.
Almighty D3D9 - http://i.imgur.com/FZXiSeA.png
D3D11/OpenGL - http://i.imgur.com/XAV8ytn.png
I first noticed this issue when going through an issue report from 2010, and figured it'd be an easy close. Nope, still exists. This has basically been something in Dolphin from before 3.0, and I have no build that it works properly on in D3D11/OpenGL. Software Renderer sort of works, that'll be it's own issue.
To get to the scene I showed, just go through the opening cutscene of the hero story (you can skip the video, though) and it's about 10 seconds in. It's apparent in ALL gameplay, but it's hard to see when the characters are far away, so I used this cutscene.
Fifo-log: http://www.mediafire.com/download.php?26bvm7e9band270