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Emulator Issues #6169

closed

Sonic Riders Lighting Highlights Fail to work in D3D11

Added by JMC4789 about 11 years ago.

Status:
Fixed
Priority:
Low
Assignee:
Category:
GFX
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I found an old issue report when searching, but it's honestly misleading, and doesn't really explain what's going on at all - https://code.google.com/p/dolphin-emu/issues/detail?id=3625

Game: Sonic Riders - GXEE8P

In D3D11/OpenGL, the models seem to render incorrectly. Because this is harder to describe, I'm going to show you three things.

Console - https://www.youtube.com/watch?v=4gQqEQORWk8&list=PL7C8AB55674E315AD&feature=player_detailpage#t=675s

Almighty D3D9 - http://i.imgur.com/FZXiSeA.png

D3D11/OpenGL - http://i.imgur.com/XAV8ytn.png

I first noticed this issue when going through an issue report from 2010, and figured it'd be an easy close. Nope, still exists. This has basically been something in Dolphin from before 3.0, and I have no build that it works properly on in D3D11/OpenGL. Software Renderer sort of works, that'll be it's own issue.

To get to the scene I showed, just go through the opening cutscene of the hero story (you can skip the video, though) and it's about 10 seconds in. It's apparent in ALL gameplay, but it's hard to see when the characters are far away, so I used this cutscene.

Fifo-log: http://www.mediafire.com/download.php?26bvm7e9band270


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #3625: Pixel Lighting + Specular Highlights Results in Dark Model Colors in Sonic RidersDuplicate

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