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Emulator Issues #5056

closed

Zelda SS: (EFB to texture) Improperly calculated DOF? results in banding on any surface.

Added by nop_jne almost 13 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
Category:
GFX
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

  1. The Legend Of Zelda Skyward Sword SOUE01

  2. After reading a lot of posts and guides on how to setup zelda to work on dolphin, I am not able to run it with FEB to texture. Running with EFB to ram eliminates problem.

I have captured a frame with pix and found the texture that is used as input for a PS to generate the DOF (I assume) effect.

  1. On previous versions of the emulator the DOF effect seems to have a "Peter Panning" effect. And this problem does therefore not show up.

  2. To reproduce get in game and get to the Skyloft area, this banding how ever is already noticeable in links room.
    This problem reproduces on all of the Video Plugins, OGL, Dx9 Dx11. When emulating EFB through texture.

  3. D3.0 204-dirty

Stage before the effect texture is calculated:
http://min.us/mGZA7z9JW

The effect texture itself:
http://min.us/mvTM8thNy

The next SetRenderTargetState after the effects texture has been applied over the rendered geometry:
http://min.us/mbaU3wwXDL

[System info]
Core i7 - 3.07ghz
12Gb Ram
Geforce GTX 480

I think this issue is similar to issue:
http://code.google.com/p/dolphin-emu/issues/detail?id=4989

But I felt it did not give enough context on the problem.

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