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Emulator Issues #5909

closed

Crash when reading GC ISO

Added by nerzhultheking almost 12 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name:
Luigi's mansion

What went wrong?
When Opening the ISO, the program crashes.

What did you expect to happen?
It must load the program

Dolphin Version:
64bit-3.5-290

Operating System and version:
Archlinux 3.6.11-2

Any other relevant information:
Here is the backtrace:

#0 0x00007fffef22d92e in __mempcpy_sse2 () from /usr/lib/libc.so.6
#1 0x00007fffef21e306 in __GI__IO_default_xsputn () from /usr/lib/libc.so.6
#2 0x00007fffef1f13a3 in vfprintf () from /usr/lib/libc.so.6
#3 0x00007fffef21a095 in vsnprintf () from /usr/lib/libc.so.6
#4 0x0000000000694df3 in CharArrayFromFormatV(char*, int, char const*, __va_list_tag*) ()
#5 0x0000000000667f2f in void CharArrayFromFormat<512ul>(char (&) [512ul], char const*, ...) ()
#6 0x0000000000667253 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#7 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#8 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#9 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#10 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#11 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#12 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#13 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#14 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
...
...
#427 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#428 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#429 0x00000000006671e8 in DiscIO::CFileSystemGCWii::BuildFilenames(unsigned long, unsigned long, char const*, unsigned long long) ()
#430 0x0000000000667657 in DiscIO::CFileSystemGCWii::InitFileSystem() ()
#431 0x0000000000667e75 in DiscIO::CFileSystemGCWii::GetFileList(std::vector<DiscIO::SFileInfo const*, std::allocator<DiscIO::SFileInfo const*> >&)
()
#432 0x000000000065bf06 in FileMon::ReadGC(std::string) ()
#433 0x000000000065c1f5 in FileMon::FindFilename(unsigned long long) ()
#434 0x00000000006631c3 in DiscIO::CVolumeGC::Read(unsigned long long, unsigned long long, unsigned char*) const ()
#435 0x0000000000660351 in DiscIO::IsVolumeWiiDisc(DiscIO::IVolume const*) ()
#436 0x0000000000556a62 in CBoot::BootUp() ()
#437 0x000000000053b9bd in Core::EmuThread() ()
#438 0x00007fffefd26b90 in ?? () from /usr/lib/libstdc++.so.6
#439 0x00007ffff4f26e0f in start_thread () from /usr/lib/libpthread.so.0
#440 0x00007fffef28eefd in clone () from /usr/lib/libc.so.6

Actions #1

Updated by willianholtz1 almost 12 years ago

Hey .. i use arch also. Normal for me.. try reboot machine!

Actions #2

Updated by nerzhultheking almost 12 years ago

I have the same problem on three different machines

Actions #3

Updated by Sonicadvance1 almost 12 years ago

A backtrace from a debug would would be mighty helpful.

Actions #4

Updated by skidau almost 12 years ago

Make sure your iso/gcm is properly dumped by checking the md5 hash against the ones in redump.org

http://redump.org/discs/system/gc/letter/l/?page=2

Actions #5

Updated by Billiard26 almost 12 years ago

  • Status changed from New to Invalid

Luigi's mansion runs just fine and you've failed to state the Game ID.

Actions

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