Emulator Issues #8161
closedHardware Bounding Box gets exponentially more demanding as IR increases
0%
Description
Game Name?
Paper Mario: Thousand Year Door
Game ID?
G8ME01
What's the problem? Describe what went wrong in few words.
The game runs nearly flawlessly at all times, except when Mario turns sideways by pressing [R], or when he curls up to go down a pipe, or under other circumstances that transform the Mario Sprite, at which point the FPS falls down immediately to 30-40FPS. Only happens on the OpenGL Backend.
What did you expect to happen instead?
The FPS /not/ to drop to 30-ish.
What steps will reproduce the problem?
[Don't assume we have ever played the game and know any level names. Be as
specific as possible.]
- At any time after Mario gains the ability to pass between pipes by turning sideways, press and hold down [R]. The FPS will immediately halve itself.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
4.0.5328
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
4.0-4217 works flawlessly.
It would appear 4.0-4219 (OGL: implement bounding box support with ssbo (PR #1550 from degasus)) introduced this bug.
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7 64x
Intel i7-4770 CPU @ 3.40Ghz
NVidia Geforce GTX980 (I also noticed this issue on my previous setup which was two GTX760's SLI'd together)
Driver Version 347.25
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Not really.