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Emulator Issues #9014

closed

SUGGESTION: Implement Joystick Velocity Input for Wii Remote IR

Added by Anonymous about 9 years ago. Updated over 8 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Currently, the IR pointer position is based on a set value, which makes it very hard to control when it's mapped to regular buttons or an analog stick.
Shouldn't it be possible to contain the IR pointer's current position in memory and make adjustments to it via input?
On that topic, couldn't tilting and swinging use the same mechanic, dynamically shifting to upright and sideways positions?

It seems like adding the relative input option to the mapper will enable a lot of different control schemes and increase usability.


Related issues 3 (0 open3 closed)

Has duplicate Emulator - Emulator Issues #9181: Add Analog Joystick IR Like Xpadder(All Emulated Wiimote)Duplicate

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Has duplicate Emulator - Emulator Issues #9666: Feature Request - Implement (Cursor X/Y-/+)-like feature for gamepadDuplicate

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Is duplicate of Emulator - Emulator Issues #3033: Emulated wiimote cursor via analog stick not ideal (need relative cursor movement option)Fixed

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