Emulator Issues #7322
closedSlow audio ingame in various gamecube games when using HLE, LLE audio works fine. (48KHz Issue?)
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Description
Below is a small list of affected games. Perhaps the actual list is bigger:
NHL Hitz 2002 (gc) GNHE5d
TMNT:Mutant Melee (gc) GE5EA4
Frogger Beyond (gc) GFGEA4
Monsters, Inc. Scream Arena (gc) GMNE78
Zapper (gc) GZPE70
The above games didn't exhibit this issue before the ax hle merge. Their gameinis unless this is fixed should probably be changed to lle audio.
Updated by JMC4789 over 10 years ago
Dave Mirra Pro BMX 2, and Batman Vengeance can be added to this list.
Updated by MayImilae over 10 years ago
"Slow audio ingame"
Can someone please describe what on earth that means?
Updated by JMC4789 over 10 years ago
Audio plays at 2/3rds speed due to some issue.
Updated by MayImilae over 10 years ago
- Status changed from New to Accepted
- Priority set to High
- Milestone set to Current
- Regression set to Yes
Oh, wow. That's BAD. Can someone please test these games in various builds before 4.0 and see if it used to work at some point with new-ax-hle, or if this is a new-ax-hle regression?
Marking as Accepted since JMC47 apparently has confirmed this.
Updated by JMC4789 over 10 years ago
No, and someone's already pretty sure they know what's going on.
Updated by MayImilae over 10 years ago
- Priority changed from High to Normal
- Milestone deleted (
Current) - Regression changed from Yes to No
Oh... Sorry for the email delroth.
Updated by kostamarino over 10 years ago
So guys should lle audio be enabled by default in the meantime for these games? I also read the thread JMC pointed and it doesn't seem this will be fixed any time soon.
Updated by degasus over 10 years ago
Our AI code is splitted for HLE and LLE, and they differ. Maybe we do have a bug there.
Is there any stuttering?
Updated by kostamarino over 10 years ago
Yes there is a constant stuttering since the games audio runs slower than it should.
Updated by kostamarino over 10 years ago
Issue 6604 has been merged into this issue.
Updated by JMC4789 over 10 years ago
LLE is now broken on these games as of 4.0-1970; the DTK Rewrite.
Updated by JMC4789 over 10 years ago
Issue 7241 has been merged into this issue.
Updated by JMC4789 over 10 years ago
Issue 7200 has been merged into this issue.
Updated by JMC4789 about 10 years ago
Issue 7502 has been merged into this issue.
Updated by ZephyrSurfer about 10 years ago
Are these working in LLE again?
Anybody working on this?
Updated by JMC4789 about 10 years ago
LLE is working fine. No one is working on this.
Updated by ZephyrSurfer about 10 years ago
So It's as easy as changing the timings from 3 and a third to 5 ms in these cases.
That sounds relatively straightforward
Or does the code need to handle more cases than this?
Updated by skidau about 10 years ago
Changing the timing was the first thing we tried (delroth and I). It does not fix the problem for some unknown reason.
Updated by kostamarino almost 10 years ago
Ok, found another gc game that falls in this category "Bad Boys Miami Takedown".
So an updated list of games affected:
NHL Hitz 2002 (gc) GNHE5d
TMNT:Mutant Melee (gc) GE5EA4
Frogger Beyond (gc) GFGEA4
Monsters, Inc. Scream Arena (gc) GMNE78
Zapper (gc) GZPE70
Dave Mirra Pro BMX 2 (gc) GBXE51
Batman Vengeance (gc) GBVP41
Bad Boys Miami Takedown (gc) GOBE4Z
Updated by shellashock almost 10 years ago
Add Pacman World 3 (gc) GP8EAF and Army Men: Air Combat-The Elite Missions (gc) GACE5H to the list for 2/3 audio speed with HLE.
Updated by kostamarino almost 10 years ago
Thanks for the report. I will update their ini files, and the updated list of games affected is now:
NHL Hitz 2002 (gc) GNHE5d
TMNT:Mutant Melee (gc) GE5EA4
Frogger Beyond (gc) GFGEA4
Monsters, Inc. Scream Arena (gc) GMNE78
Zapper (gc) GZPE70
Dave Mirra Pro BMX 2 (gc) GBXE51
Batman Vengeance (gc) GBVP41
Bad Boys Miami Takedown (gc) GOBE4Z
Pacman World 3 (gc) GP8EAF
Army Men: Air Combat-The Elite Missions (gc) GACE5H
Updated by JMC4789 over 9 years ago
Issue 8446 has been merged into this issue.
Updated by mariosonicman1 over 9 years ago
i found more games that are effected by this.
Donald duck goin' Quackers (gc) GDDE41
Shrek SuperSlam (gc) G2RE52
fairy oddparents: shadow showdown (gc) GFOE78
funny... seems most of the games on here with said problem seems to be from multiplatform games.
Updated by kostamarino over 9 years ago
Ok, i will update their inis, the updated list now is:
NHL Hitz 2002 (gc) GNHE5d
TMNT:Mutant Melee (gc) GE5EA4
Frogger Beyond (gc) GFGEA4
Monsters, Inc. Scream Arena (gc) GMNE78
Zapper (gc) GZPE70
Dave Mirra Pro BMX 2 (gc) GBXE51
Batman Vengeance (gc) GBVP41
Bad Boys Miami Takedown (gc) GOBE4Z
Pacman World 3 (gc) GP8EAF
Army Men: Air Combat-The Elite Missions (gc) GACE5H
Donald duck goin' Quackers (gc) GDDE41
Shrek SuperSlam (gc) G2RE52
Fairy oddparents: shadow showdown (gc) GFOE78
All of them are gamecube games, they all display low pitch sound due to the slow audio and this is new ax hle related (it didn't happen with old ax hle).
Updated by shellashock over 9 years ago
Another report of slow audio in HLE has been posted.
Game is Bratz: Rock Angelz (gc) GR6P78
Updated by delroth over 9 years ago
Issue 8857 has been merged into this issue.
Updated by degasus over 9 years ago
Does this build affect this issue? http://dl.dolphin-emu.org/wips/degasus-dolphin-master-4.0-7356+-x64.7z
Updated by kostamarino over 9 years ago
I haven't tested every game in the list but it seems to be fixed with the ones i did.
Updated by JosJuice over 9 years ago
This PR removes LLE from game INIs: https://github.com/dolphin-emu/dolphin/pull/2877