Emulator Issues #1132
closedStar Wars the Clone Wars
Added by militaryman1225 over 15 years ago. Updated about 8 years ago.
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Description
What steps will reproduce the problem?
1.launch dolphin
2.start "Star Wars the Clone Wars"
3.get error "trying to compile at 0. Lr=80004bc4
What is the expected output? What do you see instead?
to run game without errors. the error listed above
What version of the product are you using? On what operating system?
dolphin SVN R 3661 on windows XP media center 2005 SP3
Please provide any additional information below.
Updated by Anonymous almost 14 years ago
Please respond if this issue is still valid, or it will be closed.
Updated by militaryman1225 over 13 years ago
the game still does not work. i have the newest version (r7369)i have windows 7 32bit professional. i still get the same error
Updated by DimitriPilot3 over 13 years ago
Can anyone try running this game using the interpreter instead of JIT/JITIL, as to confirm whether this problem is JIT-related?
Also, just in case, what about using GameConfig options such as "Enable MMU", "Enable BAT" and "MMU Speed Hack"?
Updated by DimitriPilot3 over 13 years ago
Issue 4301 has been merged into this issue.
Updated by hatarumoroboshi over 13 years ago
With the interpreter after a (long) while of black screen (vps 3 - 5% speed) comes out the message: "Program tried to read an opcode from [00000000]. It has crashed."
Trying with "Enable MMU", "Enable BAT" and "MMU Speed Hack" (alone and all toghether) doesn't help (still error "trying to compile at 0.LR=80004bc4")
Updated by militaryman1225 over 13 years ago
what have you not tried that you think might work
Updated by hatarumoroboshi over 13 years ago
I think I tried everything that could make a game work but with no avail...
Updated by tommyhl2.SS over 13 years ago
Still an issue. JIT crashes instantly but JITIL seems to at least get to the title screen, but the game just hangs there forever.
Updated by Anonymous over 13 years ago
- Status changed from Invalid to New
Ignore this...Status:GameIssue was removed, moving to New
Updated by skidau about 13 years ago
Please test this game on 3.0-161 (r18d9a275e70c).
Updated by Autoran1 over 12 years ago
I took it from friend only to made a test, i no longer have a copy
Updated by tommyhl2.SS over 12 years ago
You must be talking about some other game, this one doesn't work.
Updated by pauldacheez over 12 years ago
JIT64, HLE, OpenGL:
Shows blank screen for ~10 seconds (not a black screen, just the off-white window color that you see on wxWidgets windows on OS X), then shows game's "Loading" screen and promptly errors:
ERROR: Compiling at 0. LR=80004bc4 CTR=00000001
Dolphin hangs, and crashes when attempting to pause emulation (or do anything else, likely).
JITIL64, HLE, OpenGL:
Shows black screen for ~10 seconds, then shows game's "Loading" screen and promptly errors:
ERROR : Trying to compile at 0. LR=80004bc4
Dolphin hangs, giving me a busy cursor (OS X's "spinning beachball of death") and requiring me to force-quit it myself.
Interpreter64, HLE, OpenGL:
~5 minutes of black screen, then game's "Loading" screen appears and promptly errors:
Program tried to read an opcode from [00000000]. It has crashed.
Dolphin doesn't hang, allowing me to freely pause, resume, and stop emulation. Can't do anything else, of course.
Interpreter64, LLE Interpreter, OpenGL, dual core/idle skipping/MMU speed hack/speed up disc transfer rate all disabled for maximum compatibility:
~10 minutes of black screen (good God, this takes forever), then game's "Loading" screen appears and promptly errors:
Program tried to read an opcode from [00000000]. It has crashed.
Yep, still broken.
(Dolphin 3.0-592, Mac OS X 10.7.3.)
Updated by pauldacheez over 12 years ago
I'm getting slightly different results on 3.0-616, likely from the newly-merged JIT-Exceptions branch:
JIT64, HLE/LLE, OpenGL:
Now just crashes Dolphin without any error. (It would show the standard "Dolphin has quit unexpectedly" dialog box, but I have that dialog disabled.)
Here's a CrashReporter log, if that's any help: http://pastebin.com/3HgFRjsP
I'd normally recommend this be tested under another GPU (as mine, an Intel HD Graphics 3000, breaks at least one game that works on other GPUs), but I doubt that's necessary as it's not crashing on the GPU thread. (I don't actually know what the thread it's crashing on is for, though.)
Updated by pauldacheez over 12 years ago
I've noticed that nobody provided any log output. This is with Interpreter64, LLE and OpenGL: http://pastebin.com/YxwtJ9Zg
Updated by pauldacheez over 12 years ago
I should note that that log output is pretty damn informative. SOMEONE READ IT
Updated by tueidj about 12 years ago
Had my own run in with this game today. It's using some sort of custom virtual memory (SR4 and SR8 get initialized to 0x39 and 0x28, SDR1 set to 0x00FA0001) and the "tried to read opcode from [00000000]" error occurs some time during the VM setup; the game copies a function that modifies the IBAT registers (more fun later) to 0x400 and then causes an ISI by jumping to 0x1 (li r12,1;mtctr r12;bctrl) to execute that function. So the PC in the error message is correct, but the game hasn't crashed; it just expects an ISI exception to occur.
Why they did it this way, I have no idea. Triggering an exception is not the preferred method of switching to real mode, especially if you have to wipe out your ISI handler on the way.
Updated by tommyhl2.SS almost 12 years ago
- Status changed from New to Accepted
- Category set to ppc
- Relates to usability set to Yes
- Operating system N/A added
Updated by tommyhl2.SS over 11 years ago
This game is starting to work with interpreter with the mmu-test branch for those who care -> https://dolphin-emu.org/download/list/mmu-test/
Updated by Winchester7314 about 11 years ago
hey, random person here, but I was just trying to get the game to work, and you should note the newest stabile revision(4.0) has broken this game again.
Updated by skidau about 11 years ago
Winchester, this game has never worked in the master branch. It does work in interpreter mode using a build from the mmu-test branch though.
Updated by NeoBrainX over 10 years ago
- Relates to usability changed from Yes to No
This has nothing to do with usability.
Updated by gmprenguber over 10 years ago
Still hangs on initial loading screen.
Updated by gmprenguber over 10 years ago
Loads up with mmu-test branch (https://dolphin-emu.org/download/list/mmu-test/), but crashes when attempt to load up a game (Campaign or Multiplayer).
Updated by ZephyrSurfer almost 10 years ago
This game works fine in mmu-test with MMU on and JIT.
Interpreter is not necessary.
Updated by Autoran1 almost 10 years ago
- Status changed from Accepted to Fix pending
Updated by JMC4789 over 9 years ago
Issue 8302 has been merged into this issue.
Updated by JMC4789 almost 9 years ago
- Has duplicate Emulator Issues #9279: Star Wars: The Clone Wars crash on load added
Updated by PEmu about 8 years ago
Dynamic BAT was merged in #4146 (https://github.com/dolphin-emu/dolphin/pull/4146). Is this fixed now?
Updated by JosJuice about 8 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-540
PR 4146 was merged in 5.0-540 (https://dolphin-emu.org/download/dev/dddd88aace046ee2443db6eef52e7e7b4caf7287/)