Emulator Issues #4152
closedDolphin crashed when stop button pressed
0%
Description
What steps will reproduce the problem?
- Run any game
- Press stop button to stop emulation of any game
What is the expected output? What do you see instead?
i expect emulation to be stopped, but this button crashes emu
Dolphin version with the problem? Other Dolphin version without the
problem?
r7225M and some older versions. don't know what revision brings this, but r7182 stop emulation good for sure
32-bit or 64-bit and any other build parameters?
32-bit
OS version and versions of tools/libraries used?
win xp, vc++ 2010 express, feb 2010 dxsdk
Please provide any additional information below.
call stack here: http://pastebin.com/iF8GXYpM
void Shutdown()
{
glDeleteTextures(1, &s_srcTexture);
glDeleteRenderbuffersEXT(1, &s_dstRenderBuffer);
glDeleteFramebuffersEXT(1, &s_texConvFrameBuffer); //<-- crash here
locals:
-
&s_dstRenderBuffer 0x00b40a08 unsigned int * 1 unsigned int
-
&s_texConvFrameBuffer 0x00b409f8 unsigned int * 3 unsigned int
exceptioninfo.txt:
Unhandled Exception
Code: 0xC0000005
Call stack info:
0x060EAEC6 : ?
0x0300BA00 : ?
vc++ exception: acces violation type